mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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af044a017d
修改WhiteSoul武器的攻击计算方式,将攻击加成从2倍降至1倍,并固定count值为1 更新Rooster角色的武器配置,从SevenSoul更换为WhiteSoul 调整武器描述文本以匹配实际属性
40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://bt4b7ks26fcgi"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_4hjdm"]
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[ext_resource type="Texture2D" uid="uid://bgj2i5q2rst27" path="res://resources/weapons/Daedalus_Stormbow.png" id="2_kcegs"]
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[ext_resource type="Script" uid="uid://cyvl1b2trt25e" path="res://scripts/Contents/Weapons/WhiteSoul.gd" id="2_ti114"]
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[node name="WhiteSoul" instance=ExtResource("1_4hjdm")]
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script = ExtResource("2_ti114")
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avatarTexture = ExtResource("2_kcegs")
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displayName = "代达罗斯风暴魂"
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quality = 3
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costBeachball = 300
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store = {
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"atk": 5,
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"count": 1.0,
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"radius": 100.0
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"radius": 0.0
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}
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descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。"
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_kcegs")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 300
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "代达罗斯风暴魂"
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quality = 3
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[node name="description" parent="container" index="2"]
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text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]100.00[/color]内的怪物灵魂,造成[color=cyan]5[/color]点伤害。[/center]"
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