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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/Managers/GameBusManager.gd
T
fallingshrimp b1cb089705 feat(保存系统): 实现游戏存档功能
添加SaveEngine类用于处理游戏存档的序列化、加载和应用
修改GameBusManager在游戏重启时自动保存和加载存档
扩展JsonTool功能以支持文件解析和字符串序列化
更新StarterPanel添加教程观看状态保存
2026-05-09 21:25:27 +08:00

28 lines
668 B
GDScript

class_name GameBusManager
static func _static_init():
init()
static func init():
var save = SaveEngine.load()
if save:
SaveEngine.apply(save)
static func restart(tree: SceneTree):
for bullet in tree.get_nodes_in_group("bullets"):
bullet.queue_free()
for entity in tree.get_nodes_in_group("entities"):
entity.queue_free()
for effect in tree.get_nodes_in_group("effects"):
effect.queue_free()
for item in tree.get_nodes_in_group("items"):
item.queue_free()
UIState.hideFields()
OutGameStorage.saveInventory()
CameraManager.shakeStop()
WorldManager.timeRestart()
SaveEngine.save()
StarterPanel.selectingFeed = true
UIState.setPanel("Starter")