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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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e70918a391
修改KukeChild和KukeMC的攻击冷却时间,优化HeavyCrystal子弹的追踪逻辑 减少KukeMC技能2的分支数量范围,从2-4调整为1-3
23 lines
822 B
GDScript
23 lines
822 B
GDScript
extends EntityBase
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var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
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attackCooldownMap[0] = 200
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attackCooldownMap[1] = 3500
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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tryAttack(1)
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if timeLived() > 8000:
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masterMine.tryHeal(100)
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tryDie(null)
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func attack(type):
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if type == 0:
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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elif type == 1:
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BulletBase.generate(preload("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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