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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fce4a08b22
将重型水晶子弹的伤害计算从 speed/5 改为 speed/6,并降低速度增长系数从 1.2 到 1.15,以平衡游戏难度 feat(Wave): 添加自定义起始逻辑 在 customStart 方法中添加生成熊和KukeMC角色的逻辑,并设置它们互相为焦点目标
20 lines
465 B
GDScript
20 lines
465 B
GDScript
extends BulletBase
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@onready var track: Node2D = $"%track"
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var readyTime: float = 1000
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func register():
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speed = 10
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func ai():
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if timeLived() < readyTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
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hitbox.disabled = true
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else:
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track.visible = false
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hitbox.disabled = false
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damage = speed / 6
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PresetBulletAI.forward(self, rotation)
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speed *= 1.15
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