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game/scripts/autoload/SceneManager.gd
T

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extends Node
var current_scene = null
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var Card: Resource = ResourceLoader.load("res://scenes/game/card.tscn")
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func _ready():
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var root: Window = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)
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func goto_scene(path: String):
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get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
var root: Window = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)