dev: 代码强类型
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+2
-1
@@ -1,2 +1,3 @@
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.godot/
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.vscode/
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.vscode/
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.idea/
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@@ -3,16 +3,16 @@ extends Node
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var uuid: String
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func create_file(file_path: String) -> void:
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var base_dir = file_path.get_base_dir()
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var base_dir: String = file_path.get_base_dir()
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if !DirAccess.dir_exists_absolute(base_dir):
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DirAccess.make_dir_recursive_absolute(base_dir)
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var file = FileAccess.open(file_path, FileAccess.WRITE)
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var file: FileAccess = FileAccess.open(file_path, FileAccess.WRITE)
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file.close()
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func download_file(server_path: String, local_path: String) -> void:
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var http = HTTPRequest.new()
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var http: HTTPRequest = HTTPRequest.new()
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add_child(http)
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var file_path = local_path
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var file_path: String = local_path
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if !FileAccess.file_exists(file_path):
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create_file(file_path)
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http.download_file = file_path
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@@ -20,15 +20,15 @@ func download_file(server_path: String, local_path: String) -> void:
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await http.request_completed
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func get_uuid() -> void:
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var index_file = FileAccess.open("user://download/sources/temp/index.json", FileAccess.READ)
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var index_text = index_file.get_as_text()
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var index_file: FileAccess = FileAccess.open("user://download/sources/temp/index.json", FileAccess.READ)
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var index_text: String = index_file.get_as_text()
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var content = JSON.parse_string(index_text)
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index_file.close()
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uuid = content["uuid"]
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func download_defs(type: String, origin: String) -> void:
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var list_file = FileAccess.open("user://download/sources/%s/%ss/list.json" % [uuid, type], FileAccess.READ)
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var list_text = list_file.get_as_text()
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var list_file: FileAccess = FileAccess.open("user://download/sources/%s/%ss/list.json" % [uuid, type], FileAccess.READ)
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var list_text: String = list_file.get_as_text()
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var list = JSON.parse_string(list_text)
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list_file.close()
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if !list:
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@@ -38,8 +38,8 @@ func download_defs(type: String, origin: String) -> void:
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await download_file("%s%s/id/%s" % [origin, type, k], "user://download/sources/%s/%ss/%s.json" % [uuid, type, filename])
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func download_assets(origin: String) -> void:
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var list_file = FileAccess.open("user://download/sources/%s/assets/list.json" % [uuid], FileAccess.READ)
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var list_text = list_file.get_as_text()
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var list_file: FileAccess = FileAccess.open("user://download/sources/%s/assets/list.json" % [uuid], FileAccess.READ)
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var list_text: String = list_file.get_as_text()
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var list = JSON.parse_string(list_text)
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list_file.close()
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if !list:
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@@ -52,8 +52,8 @@ func download_assets(origin: String) -> void:
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await download_file("%sasset/sound/%s" % [origin, k], "user://download/sources/%s/assets/sounds/%s" % [uuid, filename])
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func download_from_origin() -> int:
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var origin = GameManager.data_origin
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var http = HTTPRequest.new()
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var origin: String = GameManager.data_origin
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var http: HTTPRequest = HTTPRequest.new()
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add_child(http)
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if origin.substr(0, 4) != "http":
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@@ -89,20 +89,20 @@ func download_from_origin() -> int:
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return 0
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func load_resource():
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var card_file = FileAccess.open("user://download/sources/%s/cards/list.json" % [uuid], FileAccess.READ)
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var card_file: FileAccess = FileAccess.open("user://download/sources/%s/cards/list.json" % [uuid], FileAccess.READ)
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GameManager.card_list = JSON.parse_string(card_file.get_as_text())
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card_file.close()
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var reaction_file = FileAccess.open("user://download/sources/%s/reactions/list.json" % [uuid], FileAccess.READ)
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var reaction_file: FileAccess = FileAccess.open("user://download/sources/%s/reactions/list.json" % [uuid], FileAccess.READ)
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GameManager.reaction_list = JSON.parse_string(reaction_file.get_as_text())
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reaction_file.close()
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var matter_file = FileAccess.open("user://download/sources/%s/matters/list.json" % [uuid], FileAccess.READ)
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var matter_file: FileAccess = FileAccess.open("user://download/sources/%s/matters/list.json" % [uuid], FileAccess.READ)
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GameManager.matter_list = JSON.parse_string(matter_file.get_as_text())
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matter_file.close()
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var asset_file = FileAccess.open("user://download/sources/%s/assets/list.json" % [uuid], FileAccess.READ)
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var asset_list = JSON.parse_string(asset_file.get_as_text())
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var asset_file: FileAccess = FileAccess.open("user://download/sources/%s/assets/list.json" % [uuid], FileAccess.READ)
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var asset_list: Dictionary = JSON.parse_string(asset_file.get_as_text())
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GameManager.pic_list = asset_list["pics"]
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GameManager.sound_list = asset_list["sounds"]
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asset_file.close()
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@@ -110,13 +110,13 @@ func load_resource():
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func get_sources():
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if !DirAccess.dir_exists_absolute("user://download/sources/"):
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DirAccess.make_dir_recursive_absolute("user://download/sources/")
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var dir = DirAccess.open("user://download/sources/")
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var dir: DirAccess = DirAccess.open("user://download/sources/")
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var subdirs: PackedStringArray = dir.get_directories()
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for subdir in subdirs:
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if subdir == "temp":
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continue
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var file = FileAccess.open("user://download/sources/%s/index.json" % [subdir], FileAccess.READ)
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var text = file.get_as_text()
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var file: FileAccess = FileAccess.open("user://download/sources/%s/index.json" % [subdir], FileAccess.READ)
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var text: String = file.get_as_text()
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var content = JSON.parse_string(text)
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file.close()
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var source_name = content["name"]
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@@ -5,10 +5,10 @@ var current_scene = null
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var Card = ResourceLoader.load("res://scenes/game/card.tscn")
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func _ready():
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var root = get_tree().root
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current_scene = root.get_child(root.get_child_count() - 1)
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var root: Window = get_tree().root
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current_scene = root.get_child(root.get_child_count() - 1)
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func goto_scene(path: String):
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get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
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var root = get_tree().root
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current_scene = root.get_child(root.get_child_count() - 1)
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get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
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var root: Window = get_tree().root
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current_scene = root.get_child(root.get_child_count() - 1)
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@@ -5,7 +5,7 @@ var type: String
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var card_name: String
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func set_texture(pic: String) -> void:
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var image = Image.new()
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var image: Image = Image.new()
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image.load(pic)
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$Sprite.texture = ImageTexture.create_from_image(image)
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