feat: 增加服务器信号
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@@ -54,3 +54,5 @@ game/
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除 `autoload` 目录下的单例脚本使用大驼峰式命名,其余脚本均应使用小蛇形式命令。所有节点均应使用大驼峰式命名。
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除连接了信号或 HTTPRequest、MultiplayerAPI 的函数外,任何函数都不应该以下划线(`_`)开头。
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函数之间只需间隔一行,无需间隔两行。
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@@ -16,10 +16,18 @@ func create_server(playern: int) -> void:
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return
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multiplayer.multiplayer_peer = peer
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multiplayer.peer_connected.connect(_on_peer_connected)
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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func create_client(ip: String) -> void:
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peer.create_client(ip, 8989)
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multiplayer.multiplayer_peer = peer
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func _on_peer_connected(id: int):
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pass
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func _on_peer_connected(id: int) -> void:
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players.append(id)
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func _on_peer_disconnected(id: int) -> void:
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for i in range(players.size()):
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if players[i] == id:
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players.pop_at(i)
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break
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