feat: 增加服务器信号
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@@ -16,10 +16,18 @@ func create_server(playern: int) -> void:
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return
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multiplayer.multiplayer_peer = peer
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multiplayer.peer_connected.connect(_on_peer_connected)
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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func create_client(ip: String) -> void:
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peer.create_client(ip, 8989)
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multiplayer.multiplayer_peer = peer
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func _on_peer_connected(id: int):
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pass
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func _on_peer_connected(id: int) -> void:
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players.append(id)
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func _on_peer_disconnected(id: int) -> void:
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for i in range(players.size()):
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if players[i] == id:
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players.pop_at(i)
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break
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