feat: 增加服务器信号

This commit is contained in:
2026-02-18 21:15:04 +08:00
parent 117f097bb2
commit 0b4f67fc2f
2 changed files with 12 additions and 2 deletions
+2
View File
@@ -54,3 +54,5 @@ game/
`autoload` 目录下的单例脚本使用大驼峰式命名,其余脚本均应使用小蛇形式命令。所有节点均应使用大驼峰式命名。
除连接了信号或 HTTPRequest、MultiplayerAPI 的函数外,任何函数都不应该以下划线(`_`)开头。
函数之间只需间隔一行,无需间隔两行。
+10 -2
View File
@@ -16,10 +16,18 @@ func create_server(playern: int) -> void:
return
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(_on_peer_connected)
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
func create_client(ip: String) -> void:
peer.create_client(ip, 8989)
multiplayer.multiplayer_peer = peer
func _on_peer_connected(id: int):
pass
func _on_peer_connected(id: int) -> void:
players.append(id)
func _on_peer_disconnected(id: int) -> void:
for i in range(players.size()):
if players[i] == id:
players.pop_at(i)
break