feat: 完成设置部分和游戏内房主房客身份及IP地址的识别

This commit is contained in:
2026-01-06 08:12:57 +08:00
parent 7d75cd5660
commit 10e6d2d645
16 changed files with 159 additions and 5 deletions
+3
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@@ -0,0 +1,3 @@
extends Node
var data_origin: String = ""
+1
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@@ -0,0 +1 @@
uid://c11tksjyetdby
+6
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@@ -1,11 +1,17 @@
extends Node
var isServer: bool
# 基于低级 ENet 多人游戏
func create_server(player_num: int) -> void:
isServer = true
var peer = ENetMultiplayerPeer.new()
peer.create_server(8989, player_num)
multiplayer.multiplayer_peer = peer
func create_client(ip: String) -> void:
isServer = false
var peer = ENetMultiplayerPeer.new()
peer.create_client(ip, 8989)
multiplayer.multiplayer_peer = peer
+11
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@@ -0,0 +1,11 @@
extends Node
var current_scene = null
func _ready():
var root = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)
func goto_scene(path: String):
current_scene = path
get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
+1
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@@ -0,0 +1 @@
uid://dxogo0f6xslqs
+17
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@@ -0,0 +1,17 @@
extends Node2D
func _ready() -> void:
init()
func init() -> void:
if MultiGame.isServer:
$IsServerLabel.text = "房间运行中:您是房主"
else:
$IsServerLabel.text = "房间运行中:您是房客"
var addresses: PackedStringArray = IP.get_local_addresses()
var ipaddress: String = ""
for address in addresses:
if address.substr(0, 8) == "192.168.":
ipaddress = address
$IPLabel.text = ipaddress
+1
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@@ -0,0 +1 @@
uid://78lmrp321x85
+1
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@@ -6,6 +6,7 @@ func _on_create_game_button_pressed() -> void:
if 2 <= player_num and player_num <= 4:
MultiGame.create_server(int(player_num))
$".".hide()
SceneManager.goto_scene("game")
else:
$Warn.show()
+1
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@@ -5,3 +5,4 @@ func _on_join_game_button_pressed() -> void:
var ip: String = $JoinGameEdit.text
MultiGame.create_client(ip)
$".".hide()
SceneManager.goto_scene("game")
+4
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@@ -6,3 +6,7 @@ func _on_join_game_pressed() -> void:
func _on_start_game_pressed() -> void:
$CreateGameUI.show()
func _on_setting_button_pressed() -> void:
SceneManager.goto_scene("settings")
+12
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@@ -0,0 +1,12 @@
extends Node2D
func _ready() -> void:
$DataSetting/LineEdit.text = GameManager.data_origin
func _on_save_button_pressed() -> void:
GameManager.data_origin = $DataSetting/LineEdit.text
SceneManager.goto_scene("main_menu")
func _on_cancel_button_pressed() -> void:
SceneManager.goto_scene("main_menu")
+1
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@@ -0,0 +1 @@
uid://deltvf06kqovt