dev: 代码强类型

This commit is contained in:
2026-04-25 12:12:28 +08:00
parent 0118bf613c
commit 2cad85257e
4 changed files with 28 additions and 27 deletions
+1
View File
@@ -1,2 +1,3 @@
.godot/ .godot/
.vscode/ .vscode/
.idea/
+20 -20
View File
@@ -3,16 +3,16 @@ extends Node
var uuid: String var uuid: String
func create_file(file_path: String) -> void: func create_file(file_path: String) -> void:
var base_dir = file_path.get_base_dir() var base_dir: String = file_path.get_base_dir()
if !DirAccess.dir_exists_absolute(base_dir): if !DirAccess.dir_exists_absolute(base_dir):
DirAccess.make_dir_recursive_absolute(base_dir) DirAccess.make_dir_recursive_absolute(base_dir)
var file = FileAccess.open(file_path, FileAccess.WRITE) var file: FileAccess = FileAccess.open(file_path, FileAccess.WRITE)
file.close() file.close()
func download_file(server_path: String, local_path: String) -> void: func download_file(server_path: String, local_path: String) -> void:
var http = HTTPRequest.new() var http: HTTPRequest = HTTPRequest.new()
add_child(http) add_child(http)
var file_path = local_path var file_path: String = local_path
if !FileAccess.file_exists(file_path): if !FileAccess.file_exists(file_path):
create_file(file_path) create_file(file_path)
http.download_file = file_path http.download_file = file_path
@@ -20,15 +20,15 @@ func download_file(server_path: String, local_path: String) -> void:
await http.request_completed await http.request_completed
func get_uuid() -> void: func get_uuid() -> void:
var index_file = FileAccess.open("user://download/sources/temp/index.json", FileAccess.READ) var index_file: FileAccess = FileAccess.open("user://download/sources/temp/index.json", FileAccess.READ)
var index_text = index_file.get_as_text() var index_text: String = index_file.get_as_text()
var content = JSON.parse_string(index_text) var content = JSON.parse_string(index_text)
index_file.close() index_file.close()
uuid = content["uuid"] uuid = content["uuid"]
func download_defs(type: String, origin: String) -> void: func download_defs(type: String, origin: String) -> void:
var list_file = FileAccess.open("user://download/sources/%s/%ss/list.json" % [uuid, type], FileAccess.READ) var list_file: FileAccess = FileAccess.open("user://download/sources/%s/%ss/list.json" % [uuid, type], FileAccess.READ)
var list_text = list_file.get_as_text() var list_text: String = list_file.get_as_text()
var list = JSON.parse_string(list_text) var list = JSON.parse_string(list_text)
list_file.close() list_file.close()
if !list: if !list:
@@ -38,8 +38,8 @@ func download_defs(type: String, origin: String) -> void:
await download_file("%s%s/id/%s" % [origin, type, k], "user://download/sources/%s/%ss/%s.json" % [uuid, type, filename]) await download_file("%s%s/id/%s" % [origin, type, k], "user://download/sources/%s/%ss/%s.json" % [uuid, type, filename])
func download_assets(origin: String) -> void: func download_assets(origin: String) -> void:
var list_file = FileAccess.open("user://download/sources/%s/assets/list.json" % [uuid], FileAccess.READ) var list_file: FileAccess = FileAccess.open("user://download/sources/%s/assets/list.json" % [uuid], FileAccess.READ)
var list_text = list_file.get_as_text() var list_text: String = list_file.get_as_text()
var list = JSON.parse_string(list_text) var list = JSON.parse_string(list_text)
list_file.close() list_file.close()
if !list: if !list:
@@ -52,8 +52,8 @@ func download_assets(origin: String) -> void:
await download_file("%sasset/sound/%s" % [origin, k], "user://download/sources/%s/assets/sounds/%s" % [uuid, filename]) await download_file("%sasset/sound/%s" % [origin, k], "user://download/sources/%s/assets/sounds/%s" % [uuid, filename])
func download_from_origin() -> int: func download_from_origin() -> int:
var origin = GameManager.data_origin var origin: String = GameManager.data_origin
var http = HTTPRequest.new() var http: HTTPRequest = HTTPRequest.new()
add_child(http) add_child(http)
if origin.substr(0, 4) != "http": if origin.substr(0, 4) != "http":
@@ -89,20 +89,20 @@ func download_from_origin() -> int:
return 0 return 0
func load_resource(): func load_resource():
var card_file = FileAccess.open("user://download/sources/%s/cards/list.json" % [uuid], FileAccess.READ) var card_file: FileAccess = FileAccess.open("user://download/sources/%s/cards/list.json" % [uuid], FileAccess.READ)
GameManager.card_list = JSON.parse_string(card_file.get_as_text()) GameManager.card_list = JSON.parse_string(card_file.get_as_text())
card_file.close() card_file.close()
var reaction_file = FileAccess.open("user://download/sources/%s/reactions/list.json" % [uuid], FileAccess.READ) var reaction_file: FileAccess = FileAccess.open("user://download/sources/%s/reactions/list.json" % [uuid], FileAccess.READ)
GameManager.reaction_list = JSON.parse_string(reaction_file.get_as_text()) GameManager.reaction_list = JSON.parse_string(reaction_file.get_as_text())
reaction_file.close() reaction_file.close()
var matter_file = FileAccess.open("user://download/sources/%s/matters/list.json" % [uuid], FileAccess.READ) var matter_file: FileAccess = FileAccess.open("user://download/sources/%s/matters/list.json" % [uuid], FileAccess.READ)
GameManager.matter_list = JSON.parse_string(matter_file.get_as_text()) GameManager.matter_list = JSON.parse_string(matter_file.get_as_text())
matter_file.close() matter_file.close()
var asset_file = FileAccess.open("user://download/sources/%s/assets/list.json" % [uuid], FileAccess.READ) var asset_file: FileAccess = FileAccess.open("user://download/sources/%s/assets/list.json" % [uuid], FileAccess.READ)
var asset_list = JSON.parse_string(asset_file.get_as_text()) var asset_list: Dictionary = JSON.parse_string(asset_file.get_as_text())
GameManager.pic_list = asset_list["pics"] GameManager.pic_list = asset_list["pics"]
GameManager.sound_list = asset_list["sounds"] GameManager.sound_list = asset_list["sounds"]
asset_file.close() asset_file.close()
@@ -110,13 +110,13 @@ func load_resource():
func get_sources(): func get_sources():
if !DirAccess.dir_exists_absolute("user://download/sources/"): if !DirAccess.dir_exists_absolute("user://download/sources/"):
DirAccess.make_dir_recursive_absolute("user://download/sources/") DirAccess.make_dir_recursive_absolute("user://download/sources/")
var dir = DirAccess.open("user://download/sources/") var dir: DirAccess = DirAccess.open("user://download/sources/")
var subdirs: PackedStringArray = dir.get_directories() var subdirs: PackedStringArray = dir.get_directories()
for subdir in subdirs: for subdir in subdirs:
if subdir == "temp": if subdir == "temp":
continue continue
var file = FileAccess.open("user://download/sources/%s/index.json" % [subdir], FileAccess.READ) var file: FileAccess = FileAccess.open("user://download/sources/%s/index.json" % [subdir], FileAccess.READ)
var text = file.get_as_text() var text: String = file.get_as_text()
var content = JSON.parse_string(text) var content = JSON.parse_string(text)
file.close() file.close()
var source_name = content["name"] var source_name = content["name"]
+2 -2
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@@ -5,10 +5,10 @@ var current_scene = null
var Card = ResourceLoader.load("res://scenes/game/card.tscn") var Card = ResourceLoader.load("res://scenes/game/card.tscn")
func _ready(): func _ready():
var root = get_tree().root var root: Window = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1) current_scene = root.get_child(root.get_child_count() - 1)
func goto_scene(path: String): func goto_scene(path: String):
get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path]) get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
var root = get_tree().root var root: Window = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1) current_scene = root.get_child(root.get_child_count() - 1)
+1 -1
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@@ -5,7 +5,7 @@ var type: String
var card_name: String var card_name: String
func set_texture(pic: String) -> void: func set_texture(pic: String) -> void:
var image = Image.new() var image: Image = Image.new()
image.load(pic) image.load(pic)
$Sprite.texture = ImageTexture.create_from_image(image) $Sprite.texture = ImageTexture.create_from_image(image)