feat: 初步实现卡牌位置相关函数
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@@ -12,3 +12,9 @@ func set_texture(pic: String) -> void:
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func set_card(cname: String) -> void:
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func set_card(cname: String) -> void:
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card_name = cname
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card_name = cname
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set_texture("user://download/sources/%s/assets/pics/%s" % [DownloadManager.uuid, GameManager.pic_list[card_name]])
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set_texture("user://download/sources/%s/assets/pics/%s" % [DownloadManager.uuid, GameManager.pic_list[card_name]])
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func set_pos(x: int, y: int) -> void:
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$Sprite.position = Vector2(x, y)
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func get_pos() -> Vector2:
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return $Sprite.position
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@@ -8,6 +8,8 @@ func _ready() -> void:
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init()
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init()
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var card = create_card("Oxygen")
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var card = create_card("Oxygen")
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card.show()
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card.show()
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card.set_pos(300, 300)
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print(card.get_pos())
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func init() -> void:
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func init() -> void:
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if multiplayer.is_server():
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if multiplayer.is_server():
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