dev: 函数统一间隔两行

This commit is contained in:
2026-04-25 21:31:39 +08:00
parent 2cad85257e
commit 4834d7b33b
9 changed files with 44 additions and 2 deletions
+19
View File
@@ -29,6 +29,7 @@ func add_player(id: int) -> void:
player_turns[id] = 0
player_hp[id] = INITIAL_HP
func remove_player(id: int) -> void:
if not players.has(id):
return
@@ -36,6 +37,7 @@ func remove_player(id: int) -> void:
for dict in [player_cards, player_turns, player_hp, player_username]:
dict.erase(id)
func create_server(playern: int) -> void:
max_players = playern
if peer.create_server(PORT, playern) != OK:
@@ -43,24 +45,29 @@ func create_server(playern: int) -> void:
_setup_multiplayer()
add_player(1)
func create_client(ip: String) -> void:
if peer.create_client(ip, PORT) != OK:
return
_setup_multiplayer()
func _setup_multiplayer() -> void:
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(_on_peer_connected)
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
func _on_peer_connected(id: int) -> void:
add_player(id)
sync_players.rpc()
func _on_peer_disconnected(id: int) -> void:
remove_player(id)
sync_players.rpc()
func start_game() -> void:
if not multiplayer.is_server() or players.size() != max_players:
return
@@ -69,6 +76,7 @@ func start_game() -> void:
deal_cards()
sync_game_state.rpc()
func extract() -> String:
if cards.is_empty():
return ""
@@ -77,10 +85,12 @@ func extract() -> String:
cards.remove_at(index)
return card
func deal_cards() -> void:
for player_id in players:
_draw_cards(player_id, MAX_HAND_SIZE)
func next_round() -> void:
if not multiplayer.is_server():
return
@@ -88,6 +98,7 @@ func next_round() -> void:
server_round += 1
sync_game_state.rpc()
func settle_round() -> void:
for player_id in players:
var draw_count := DEFAULT_DRAW_COUNT
@@ -95,6 +106,7 @@ func settle_round() -> void:
draw_count = FIRST_ROUND_DRAW_COUNT
_draw_cards(player_id, draw_count)
func _draw_cards(player_id: int, count: int) -> void:
if not player_cards.has(player_id):
return
@@ -107,18 +119,22 @@ func _draw_cards(player_id: int, count: int) -> void:
break
hand.append(card)
func get_my_cards() -> void:
request_cards.rpc_id(1)
@rpc("any_peer", "call_remote", "reliable")
func request_cards() -> void:
var sender_id := multiplayer.get_remote_sender_id()
send_cards.rpc_id(sender_id, player_cards.get(sender_id, []))
@rpc("authority", "call_remote", "reliable")
func send_cards(data: Array) -> void:
my_card = data
func sync_game_state() -> void:
if not multiplayer.is_server():
return
@@ -131,6 +147,7 @@ func sync_game_state() -> void:
game_started = game_started
})
@rpc("authority", "call_remote", "reliable")
func sync_game_state_rpc(data: Dictionary) -> void:
cards = data.cards
@@ -140,6 +157,7 @@ func sync_game_state_rpc(data: Dictionary) -> void:
server_round = data.server_round
game_started = data.game_started
func sync_players() -> void:
if not multiplayer.is_server():
return
@@ -149,6 +167,7 @@ func sync_players() -> void:
player_hp = player_hp
})
@rpc("authority", "call_remote", "reliable")
func sync_players_rpc(data: Dictionary) -> void:
players = data.players