feat: 搭建多人游戏框架

This commit is contained in:
2026-02-22 12:55:49 +08:00
parent 0b4f67fc2f
commit 53e56845dc
+49
View File
@@ -2,7 +2,12 @@ extends Node
var peer = ENetMultiplayerPeer.new() var peer = ENetMultiplayerPeer.new()
var players: Array var players: Array
var cards: Array
var player_num var player_num
var player_cards: Dictionary
var player_turns: Dictionary
var round: int
func add_player(id: int): func add_player(id: int):
if players.size() < player_num: if players.size() < player_num:
@@ -24,10 +29,54 @@ func create_client(ip: String) -> void:
func _on_peer_connected(id: int) -> void: func _on_peer_connected(id: int) -> void:
players.append(id) players.append(id)
player_cards[id] = []
func _on_peer_disconnected(id: int) -> void: func _on_peer_disconnected(id: int) -> void:
for i in range(players.size()): for i in range(players.size()):
if players[i] == id: if players[i] == id:
players.pop_at(i) players.pop_at(i)
player_cards.erase(id)
break break
func start_game() -> void:
if players.size() != player_num:
return
deal_cards()
round = 1
func extract() -> String:
var index = randi() % cards.size()
var card = cards[index]
cards.pop_at(index)
return card
func deal_cards() -> void:
for i in range(player_num):
player_cards[players[i]].append(extract())
func next_round() -> void:
settle()
round += 1
func settle() -> void:
pass
@rpc
func begin_round() -> void:
var id = multiplayer.get_remote_sender_id()
if round == 1 and 0 <= player_turns[id] <= 1:
for i in range(3):
if player_cards[id].size() >= 8:
break
player_cards[id].append(extract())
else:
for i in range(2):
if player_cards[id].size() >= 8:
break
player_cards[id].append(extract())
@rpc
func get_cards() -> Array:
var sender_id = multiplayer.get_remote_sender_id()
var data: Array = player_cards.get(sender_id, [-1])
return data