feat: 优化多人游戏框架
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@@ -6,8 +6,11 @@ var cards: Array
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var player_num
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var player_cards: Dictionary
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var player_turns: Dictionary
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var player_username: Dictionary
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var player_hp: Dictionary
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var round: int
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var server_round: int
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var client_round: int
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func add_player(id: int):
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if players.size() < player_num:
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@@ -42,7 +45,7 @@ func start_game() -> void:
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if players.size() != player_num:
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return
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deal_cards()
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round = 1
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server_round = 1
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func extract() -> String:
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var index = randi() % cards.size()
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@@ -55,22 +58,22 @@ func deal_cards() -> void:
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player_cards[players[i]].append(extract())
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func next_round() -> void:
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settle()
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round += 1
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settle_round()
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server_round += 1
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func settle() -> void:
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pass
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func settle_round() -> void:
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remote_variable()
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@rpc
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func begin_round() -> void:
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var id = multiplayer.get_remote_sender_id()
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if round == 1 and 0 <= player_turns[id] <= 1:
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if server_round == 1 and 0 <= player_turns[id] <= 1:
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for i in range(3):
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if player_cards[id].size() >= 8:
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break
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player_cards[id].append(extract())
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else:
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for i in range(2):
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for i in range(4):
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if player_cards[id].size() >= 8:
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break
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player_cards[id].append(extract())
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@@ -80,3 +83,23 @@ func get_cards() -> Array:
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var sender_id = multiplayer.get_remote_sender_id()
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var data: Array = player_cards.get(sender_id, [-1])
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return data
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func remote_variable() -> void:
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if not multiplayer.is_server():
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return
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var data: Dictionary = {}
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data["cards"] = cards
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data["player_cards"] = player_cards
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data["player_turns"] = player_turns
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data["player_hp"] = player_hp
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data["server_round"] = server_round
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get_remote_variable.rpc(data)
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@rpc("authority", "call_remote", "reliable")
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func get_remote_variable(data: Dictionary) -> void:
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cards = data["cards"]
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player_cards = data["player_cards"]
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player_turns = data["player_turns"]
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player_hp = data["player_hp"]
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server_round = data["server_round"]
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