feat: 完成本地化代码并部分翻译
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@@ -9,6 +9,12 @@ func init_text() -> void:
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$IPBeginSetting/LineEdit.text = GameManager.ip_begin
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$UsernameSetting/LineEdit.text = GameManager.username
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$LoadSource/ChooseSource.select(GameManager.source)
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var language = "automatic"
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if language == "automatic":
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var preferred_language = OS.get_locale_language()
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TranslationServer.set_locale(preferred_language)
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else:
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TranslationServer.set_locale(language)
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func init_sources() -> void:
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DownloadManager.get_sources()
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@@ -20,7 +26,8 @@ func _on_save_button_pressed() -> void:
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GameManager.ip_begin = $IPBeginSetting/LineEdit.text
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GameManager.username = $UsernameSetting/LineEdit.text
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GameManager.source = $LoadSource/ChooseSource.get_selected()
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$Tips.text = "提示:保存设置成功"
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TranslationServer.set_locale($ChooseLanguage/ChooseLanguage.text)
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$Tips.text = "SETTINGS_TIP_SAVESETTINGS"
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func _on_cancel_button_pressed() -> void:
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@@ -28,24 +35,24 @@ func _on_cancel_button_pressed() -> void:
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func _on_download_button_pressed() -> void:
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$Tips.text = "提示:已开始下载,请勿关闭设置页面"
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$Tips.text = "SETTINGS_TIP_STARTDOWNLOAD"
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var result: int = await DownloadManager.download_from_origin()
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if result == 1:
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$Tips.text = "提示:下载失败。数据源路径错误"
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$Tips.text = "SETTINGS_TIP_SOURCEERROR"
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return
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elif result == 2:
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$Tips.text = "提示:下载失败。创建请求失败"
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$Tips.text = "SETTINGS_TIP_REQUESTERROR"
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return
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$Tips.text = "提示:正在加载资源,请勿关闭设置页面"
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$Tips.text = "SETTINGS_TIP_LOADING"
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DownloadManager.load_resource()
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$Tips.text = "提示:完成加载"
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$Tips.text = "SETTINGS_TIP_LOADED"
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func _on_load_button_pressed() -> void:
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if GameManager.sources.size() == 0 or GameManager.source == -1:
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$Tips.text = "提示:无本地数据或未选择,无法加载"
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$Tips.text = "SETTINGS_TIP_NOLOCALSOURCE"
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return;
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DownloadManager.uuid = GameManager.sources[$LoadSource/ChooseSource.text]
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DownloadManager.load_resource()
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$Tips.text = "提示:完成加载"
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$Tips.text = "SETTINGS_TIP_LOADED"
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