Files
game/scripts/autoload/SceneManager.gd
T

11 lines
274 B
GDScript

extends Node
var current_scene = null
func _ready():
var root = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)
func goto_scene(path: String):
current_scene = path
get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])