73 lines
1.5 KiB
GDScript
73 lines
1.5 KiB
GDScript
extends Node
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var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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var max_player_num: int
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var player_num: int = 0
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var players_id: Array[int]
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var players_data: Dictionary[int, Dictionary]
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var reaction_area: Dictionary[int, Array]
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var card_order: Array[int]
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var deck_cards: Dictionary[String, int]
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var max_hp: int
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func create_server(playern: int) -> void:
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max_player_num = playern
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player_num = 1
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if peer.create_server(GameManager.port, playern) != OK:
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return
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setup_multiplayer()
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func create_client(ip: String) -> void:
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if peer.create_client(ip, GameManager.port) != OK:
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return
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setup_multiplayer()
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func setup_multiplayer() -> void:
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multiplayer.multiplayer_peer = peer
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multiplayer.peer_connected.connect(_on_peer_connected)
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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func _on_peer_connected(id: int) -> void:
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add_player(id)
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func _on_peer_disconnected(id: int):
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remove_player(id)
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func add_player(id: int) -> void:
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if player_num >= max_player_num:
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return
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player_num += 1
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players_data[id] = {
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"id": id,
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"nickname": "Player%d" % [player_num],
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"cards": [],
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"hp": max_hp,
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}
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reaction_area[id] = []
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players_id.append(id)
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func remove_player(id: int) -> void:
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player_num -= 1
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players_data.erase(id)
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reaction_area.erase(id)
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players_id.erase(id)
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func server_start_game() -> void:
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if player_num <= max_player_num:
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return
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if multiplayer.is_server():
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client_start_game.rpc()
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@rpc("any_peer", "call_local", "reliable")
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func client_start_game() -> void:
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pass
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