feat: 完成房间添加和移除玩家逻辑

This commit is contained in:
2026-05-20 20:51:58 +08:00
parent 92c5e16f92
commit 28780e3303
+31 -4
View File
@@ -3,7 +3,13 @@ extends Node
var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
var max_player_num: int
var player_num: int
var player_num: int = 0
var players_id: Array[int]
var players_data: Dictionary[int, Dictionary]
var reaction_area: Dictionary[int, Array]
var card_order: Array[int]
var deck_cards: Dictionary[String, int]
var max_hp: int
func create_server(playern: int) -> void:
max_player_num = playern
@@ -34,12 +40,33 @@ func _on_peer_disconnected(id: int):
func add_player(id: int) -> void:
pass
if player_num >= max_player_num:
return
player_num += 1
players_data[id] = {
"id": id,
"nickname": "Player%d" % [player_num],
"cards": [],
"hp": max_hp,
}
reaction_area[id] = []
players_id.append(id)
func remove_player(id: int) -> void:
pass
player_num -= 1
players_data.erase(id)
reaction_area.erase(id)
players_id.erase(id)
func start_game() -> void:
func server_start_game() -> void:
if player_num <= max_player_num:
return
if multiplayer.is_server():
client_start_game.rpc()
@rpc("any_peer", "call_local", "reliable")
func client_start_game() -> void:
pass