2025-10-01 18:17:39 +08:00
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using System;
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using System.Reflection;
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using System.Threading.Tasks;
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using System.Windows;
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2025-10-01 18:45:26 +08:00
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using System.Windows.Controls;
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2025-10-02 00:17:11 +08:00
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using System.Windows.Media;
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2025-10-01 18:17:39 +08:00
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using System.Windows.Media.Animation;
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using System.Windows.Threading;
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2025-10-01 22:38:40 +08:00
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using System.IO;
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using Newtonsoft.Json;
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2025-10-01 18:17:39 +08:00
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namespace Ink_Canvas.Windows
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{
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/// <summary>
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/// SplashScreen.xaml 的交互逻辑
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/// </summary>
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public partial class SplashScreen : Window
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{
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private DispatcherTimer _timer;
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private int _loadingStep = 0;
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private int _actualSplashStyle = 1;
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private readonly string[] _loadingMessages = {
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"正在启动 Ink Canvas...",
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"正在初始化组件...",
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"正在加载配置...",
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"正在准备界面...",
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"启动完成!"
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};
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public SplashScreen()
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{
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InitializeComponent();
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InitializeSplashScreen();
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}
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private void InitializeSplashScreen()
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{
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// 设置窗口居中
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WindowStartupLocation = WindowStartupLocation.CenterScreen;
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// 设置版本号
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SetVersionText();
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2025-10-02 01:51:10 +08:00
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// 加载启动图片并获取实际样式
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_actualSplashStyle = LoadSplashImageWithStyle();
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2025-10-01 18:17:39 +08:00
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// 启动加载动画
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StartLoadingAnimation();
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}
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private void StartLoadingAnimation()
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{
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_timer = new DispatcherTimer
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{
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Interval = TimeSpan.FromMilliseconds(1200)
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};
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_timer.Tick += Timer_Tick;
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_timer.Start();
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}
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private void Timer_Tick(object sender, EventArgs e)
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{
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if (_loadingStep < _loadingMessages.Length)
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{
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LoadingText.Text = _loadingMessages[_loadingStep];
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_loadingStep++;
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}
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else
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{
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_timer.Stop();
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// 不要自动关闭启动画面,等待外部调用CloseSplashScreen
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}
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}
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public void CloseSplashScreen()
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{
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// 添加淡出动画
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var fadeOutAnimation = new DoubleAnimation
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{
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From = 1,
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To = 0,
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Duration = TimeSpan.FromMilliseconds(300),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseIn }
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};
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fadeOutAnimation.Completed += (s, e) =>
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{
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this.Close();
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};
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this.BeginAnimation(OpacityProperty, fadeOutAnimation);
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}
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/// <summary>
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/// 设置加载进度(0-100)
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/// </summary>
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/// <param name="progress">进度百分比</param>
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public void SetProgress(int progress)
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{
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Dispatcher.Invoke(() =>
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{
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// 获取进度条容器的实际宽度
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double containerWidth = ProgressBarBackground.ActualWidth;
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if (containerWidth <= 0)
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{
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// 如果ActualWidth为0,使用设计时宽度
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containerWidth = 530;
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}
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// 计算目标宽度
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double targetWidth = containerWidth * (progress / 100.0);
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// 创建Storyboard动画
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var storyboard = new Storyboard();
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// 创建宽度动画
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var widthAnimation = new DoubleAnimation
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{
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From = ProgressBarFill.Width,
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To = targetWidth,
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Duration = TimeSpan.FromMilliseconds(300),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseOut }
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};
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2025-10-01 23:26:38 +08:00
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// 设置动画目标
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Storyboard.SetTarget(widthAnimation, ProgressBarFill);
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Storyboard.SetTargetProperty(widthAnimation, new PropertyPath(Border.WidthProperty));
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// 添加动画到Storyboard
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storyboard.Children.Add(widthAnimation);
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// 添加动画完成事件
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storyboard.Completed += (s, e) =>
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{
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// 确保最终值正确设置
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ProgressBarFill.Width = targetWidth;
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2025-10-02 00:05:09 +08:00
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// 根据进度调整圆角
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if (progress >= 100)
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{
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// 进度100%时,底部角都是圆角
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ProgressBarFill.CornerRadius = new CornerRadius(0, 0, 7, 7);
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}
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else
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{
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// 进度未满时,只有左侧是圆角
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ProgressBarFill.CornerRadius = new CornerRadius(0, 0, 0, 7);
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}
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};
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2025-10-01 23:26:38 +08:00
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// 开始动画
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storyboard.Begin();
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});
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}
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/// <summary>
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/// 设置加载消息
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/// </summary>
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/// <param name="message">加载消息</param>
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public void SetLoadingMessage(string message)
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{
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// 使用实际选择的样式
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SetLoadingMessage(message, _actualSplashStyle);
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}
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public void SetLoadingMessage(string message, int actualSplashStyle)
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{
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Dispatcher.Invoke(() =>
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{
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LoadingText.Text = message;
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2025-10-02 01:51:10 +08:00
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// 根据实际启动动画样式调整加载文本样式
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if (actualSplashStyle == 6) // 马年限定
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{
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// 马年限定样式
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LoadingText.FontSize = 12;
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LoadingText.FontWeight = FontWeights.SemiBold;
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LoadingText.Foreground = Brushes.White;
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LoadingText.HorizontalAlignment = HorizontalAlignment.Center;
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LoadingText.Margin = new Thickness(0, -135, 145, 140);
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}
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else
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{
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// 默认样式
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LoadingText.FontSize = 18;
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LoadingText.FontWeight = FontWeights.SemiBold;
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LoadingText.Foreground = Brushes.White;
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LoadingText.HorizontalAlignment = HorizontalAlignment.Center;
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LoadingText.Margin = new Thickness(0, -150, 0, 140);
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}
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});
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}
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2025-10-02 00:17:11 +08:00
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/// <summary>
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/// 获取当前启动动画样式
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/// </summary>
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/// <returns>启动动画样式索引</returns>
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private int GetCurrentSplashStyle()
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{
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try
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{
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var settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs", "Settings.json");
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if (File.Exists(settingsPath))
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{
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var json = File.ReadAllText(settingsPath);
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dynamic obj = JsonConvert.DeserializeObject(json);
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if (obj?["appearance"]?["splashScreenStyle"] != null)
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{
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return (int)obj["appearance"]["splashScreenStyle"];
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}
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}
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return 1; // 默认跟随四季
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}
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catch
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{
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return 1; // 默认跟随四季
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}
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}
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2025-10-01 18:17:39 +08:00
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/// <summary>
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/// 设置版本号文本
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/// </summary>
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private void SetVersionText()
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{
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try
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{
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var version = Assembly.GetExecutingAssembly().GetName().Version;
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if (version != null)
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{
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VersionTextBlock.Text = $"v{version.Major}.{version.Minor}.{version.Build}.{version.Revision}";
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}
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else
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{
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VersionTextBlock.Text = "v5.0.4.0";
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}
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}
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catch
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{
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VersionTextBlock.Text = "v5.0.4.0";
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}
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}
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/// <summary>
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/// 加载启动图片
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/// </summary>
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private void LoadSplashImage()
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{
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try
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{
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string imagePath = GetSplashImagePath();
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if (!string.IsNullOrEmpty(imagePath))
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{
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StartupImage.Source = new System.Windows.Media.Imaging.BitmapImage(new Uri(imagePath));
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}
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}
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catch (Exception ex)
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{
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// 如果加载失败,使用默认图片
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System.Diagnostics.Debug.WriteLine($"加载启动图片失败: {ex.Message}");
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}
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}
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/// <summary>
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/// 加载启动图片并返回实际样式
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/// </summary>
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/// <returns>实际选择的样式</returns>
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public int LoadSplashImageWithStyle()
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{
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try
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{
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int actualStyle;
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string imagePath = GetSplashImagePath(out actualStyle);
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if (!string.IsNullOrEmpty(imagePath))
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{
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StartupImage.Source = new System.Windows.Media.Imaging.BitmapImage(new Uri(imagePath));
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}
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return actualStyle;
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}
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catch (Exception ex)
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{
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System.Diagnostics.Debug.WriteLine($"加载启动图片失败: {ex.Message}");
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return GetActualStyle(1);
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}
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}
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2025-10-01 22:38:40 +08:00
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/// <summary>
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/// 根据设置获取启动图片路径
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/// </summary>
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private string GetSplashImagePath()
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{
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try
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{
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// 读取设置
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var settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs", "Settings.json");
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int splashStyle = 1; // 默认跟随四季
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if (File.Exists(settingsPath))
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{
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var json = File.ReadAllText(settingsPath);
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dynamic obj = JsonConvert.DeserializeObject(json);
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if (obj?["appearance"]?["splashScreenStyle"] != null)
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{
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splashStyle = (int)obj["appearance"]["splashScreenStyle"];
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}
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}
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// 根据样式选择图片
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string imageName = GetImageNameByStyle(splashStyle);
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return $"pack://application:,,,/Resources/Startup-animation/{imageName}";
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}
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catch
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{
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string imageName = GetImageNameByStyle(1);
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return $"pack://application:,,,/Resources/Startup-animation/{imageName}";
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}
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}
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2025-10-02 01:51:10 +08:00
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/// <summary>
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/// 根据设置获取启动图片路径和实际样式
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/// </summary>
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/// <param name="actualStyle">返回实际选择的样式</param>
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/// <returns>图片路径</returns>
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private string GetSplashImagePath(out int actualStyle)
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{
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try
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{
|
|
|
|
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|
// 读取设置
|
|
|
|
|
|
var settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs", "Settings.json");
|
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|
|
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|
int splashStyle = 1; // 默认跟随四季
|
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|
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if (File.Exists(settingsPath))
|
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{
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var json = File.ReadAllText(settingsPath);
|
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|
|
dynamic obj = JsonConvert.DeserializeObject(json);
|
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|
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|
|
if (obj?["appearance"]?["splashScreenStyle"] != null)
|
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|
|
|
|
{
|
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|
|
|
splashStyle = (int)obj["appearance"]["splashScreenStyle"];
|
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}
|
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}
|
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|
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// 根据样式选择图片,并获取实际样式
|
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|
actualStyle = GetActualStyle(splashStyle);
|
|
|
|
|
|
string imageName = GetImageNameByStyle(splashStyle);
|
|
|
|
|
|
return $"pack://application:,,,/Resources/Startup-animation/{imageName}";
|
|
|
|
|
|
}
|
|
|
|
|
|
catch
|
|
|
|
|
|
{
|
|
|
|
|
|
actualStyle = GetActualStyle(1);
|
|
|
|
|
|
string imageName = GetImageNameByStyle(1);
|
|
|
|
|
|
return $"pack://application:,,,/Resources/Startup-animation/{imageName}";
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取实际样式
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="style">设置中的样式</param>
|
|
|
|
|
|
/// <returns>实际选择的样式</returns>
|
|
|
|
|
|
private int GetActualStyle(int style)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (style)
|
|
|
|
|
|
{
|
|
|
|
|
|
case 0: // 随机
|
|
|
|
|
|
var random = new Random();
|
|
|
|
|
|
var randomStyles = new[] { 2, 3, 4, 5, 6 }; // 春季、夏季、秋季、冬季、马年限定
|
|
|
|
|
|
return randomStyles[random.Next(randomStyles.Length)];
|
|
|
|
|
|
|
|
|
|
|
|
case 1: // 跟随四季
|
|
|
|
|
|
var month = DateTime.Now.Month;
|
|
|
|
|
|
if (month >= 3 && month <= 5) return 2; // 春季
|
|
|
|
|
|
if (month >= 6 && month <= 8) return 3; // 夏季
|
|
|
|
|
|
if (month >= 9 && month <= 11) return 4; // 秋季
|
|
|
|
|
|
return 5; // 冬季
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
return style;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-10-01 22:38:40 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 根据样式获取图片名称
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private string GetImageNameByStyle(int style)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (style)
|
|
|
|
|
|
{
|
|
|
|
|
|
case 0: // 随机
|
|
|
|
|
|
var random = new Random();
|
|
|
|
|
|
var randomStyles = new[] { 2, 3, 4, 5, 6 }; // 春季、夏季、秋季、冬季、马年限定
|
|
|
|
|
|
return GetImageNameByStyle(randomStyles[random.Next(randomStyles.Length)]);
|
|
|
|
|
|
|
|
|
|
|
|
case 1: // 跟随四季
|
|
|
|
|
|
var month = DateTime.Now.Month;
|
|
|
|
|
|
if (month >= 3 && month <= 5) return GetImageNameByStyle(2); // 春季
|
|
|
|
|
|
if (month >= 6 && month <= 8) return GetImageNameByStyle(3); // 夏季
|
|
|
|
|
|
if (month >= 9 && month <= 11) return GetImageNameByStyle(4); // 秋季
|
|
|
|
|
|
return GetImageNameByStyle(5); // 冬季
|
|
|
|
|
|
|
|
|
|
|
|
case 2: // 春季
|
|
|
|
|
|
return "ICC Spring.png";
|
|
|
|
|
|
case 3: // 夏季
|
|
|
|
|
|
return "ICC Summer.png";
|
|
|
|
|
|
case 4: // 秋季
|
|
|
|
|
|
return "ICC Autumn.png";
|
|
|
|
|
|
case 5: // 冬季
|
|
|
|
|
|
return "ICC Winter.png";
|
|
|
|
|
|
case 6: // 马年限定
|
|
|
|
|
|
return "ICC Horse.png";
|
2025-10-02 01:51:10 +08:00
|
|
|
|
default:// 默认返回
|
|
|
|
|
|
return "ICC Horse.png";
|
2025-10-01 22:38:40 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-10-01 18:17:39 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|