384 Commits

Author SHA1 Message Date
Zarkonnen d4034fe244 Fixed hospital never occurring in city. 2013-07-10 15:10:43 +02:00
Zarkonnen bb953de92b Finished first version of medicine feature. 2013-07-10 12:53:28 +02:00
Andrew Ardill 255bdd68fc world.js: Improve road drawing algorithm
Instead of drawing an 'L' shape road to the village, find the closest road,
outpost or village and draw the road to it. Care is taken to ensure that a
road is drawn if you are standing on top of an outpost, as the outpost may be
created before the tile it stands on is connected to the road network.
2013-07-10 20:52:18 +10:00
Andrew Ardill 26b955fee8 world.js: Increase functionality of getDistance
Allow passing 'from' and 'to' positions to getDistance to find the distance
between them.
2013-07-10 20:52:18 +10:00
Andrew Ardill c4afe143a9 world.js: Introduce World.VILLAGE_POS
This constant gets reused in a few places, so extract it out. Work will be
required to migrate existing code away from hard coding World.RADIUS in places
where we are talking about the village location.
2013-07-10 20:52:18 +10:00
Andrew Ardill b97f5d9914 world.js: Introduce function to copy positions 2013-07-10 20:52:17 +10:00
Michael Townsend 05fef5664d Merge pull request #27 from toofarapart/fade_to_black
(SPOILERS) A nice fade to black...
2013-07-09 19:47:45 -07:00
Michael Townsend f56697d9d0 Merge pull request #25 from toofarapart/persistent_stores_view
Stores panel now persists on all non-world/non-space views.
2013-07-08 14:25:20 -07:00
Matt Rasmus eaf2fcdfbb Keep showing the weapons panel while in the Path screen. 2013-07-08 13:58:16 -07:00
Matt Rasmus de2ad91053 Weapons panel hides when not in Room. 2013-07-08 13:10:49 -07:00
Michael Townsend b8dd1125d4 Merge pull request #21 from Zarkonnen/master
Converted zero/max buttons to +-10 buttons
2013-07-08 12:45:01 -07:00
Zarkonnen 4334f36e57 Bugfixes. 2013-07-08 21:39:28 +02:00
Zarkonnen 4641b0b145 Initial medicine implementation. Needs more events. 2013-07-08 19:16:16 +02:00
Matt Rasmus 0b6144660f Fixed a bug in which the share/restart buttons would disappear in certain situations. 2013-07-07 13:25:30 -07:00
Matt Rasmus 4326b2aa2a Game fades to black at the end, and stays that way until the player clicks restart. 2013-07-07 11:41:51 -07:00
Michael Townsend 54cea31db9 Merge pull request #26 from dhutty/patch-1
spelling
2013-07-07 09:09:42 -07:00
Michael Townsend 53ff72d218 Merge pull request #24 from jvantuyl/master
a grammar fix
2013-07-07 09:07:38 -07:00
dhutty aeedc5d10c spelling 2013-07-07 10:18:59 -04:00
Matt Rasmus 8dabee851d Stores panel now persists on all non-world/non-space views. 2013-07-06 14:56:27 -07:00
Jayson Vantuyl 536f09dce3 a grammar fix
"bundle of sticks", not "bundle of stick"
2013-07-06 13:53:33 -07:00
Michael Townsend 12258689e8 Merge pull request #22 from engstrom/master
Moved EatMeatButton to beginning of combat UI
2013-07-06 09:53:24 -07:00
Michael Townsend 95fddcbb2c Merge pull request #20 from evilDave/swipes
Added swipe support
2013-07-06 09:51:54 -07:00
Jayson Vantuyl b14ad39c5a minor spelling fix 2013-07-05 23:43:43 -07:00
engstrom fa655aef1c Moved EatMeatButton to beginning of combat UI 2013-07-05 18:41:22 -06:00
David Clark e9679b3f26 Add swipe support. Modules can implement swipeLeft (etc). Swipes control movement in the World module (map). 2013-07-05 22:36:49 +10:00
Zarkonnen ae044376db Converted min/max buttons to +-10 buttons. Also made code shorter. 2013-07-05 13:47:23 +02:00
Michael Townsend 98719ccf0c Merge pull request #13 from Zarkonnen/master
Max/zero buttons
2013-07-04 07:50:07 -07:00
Michael Townsend 6a7df4d17c Fixed non-combat meat eating 2013-07-04 07:28:19 -07:00
Zarkonnen 6d99cb7c3a Added max/zero buttons to worker assignment and expedition supply packing to prevent eg having to click 50x to fill food supplies. 2013-07-04 16:15:29 +02:00
Michael Townsend cab220a5ac Merge pull request #10 from dmnd/master
Add an 'eat meat' button to the loot screen
2013-07-04 06:59:09 -07:00
Desmond Brand a86c61aaf0 Add an 'eat meat' button to the loot screen
When I played this, I would often madly try to click the 'eat meat' button
after I won a fight, only to have the 'leave' button appear in its place,
causing me to lose my chance at both healing and looting.

This patch adds an 'eat meat' button to the loot screen to avoid this UI
problem.
2013-07-04 02:56:54 -07:00
Andrew Ardill 6fb7f248f7 world.js: Trigger movement with clicks on the map
Clicking on the map in different quadrants will move you in that direction.
Clicks are measured relative to the centre of the current location centre of
the map. Click above the player to move up, click below to move down etc.

This should enable better gameplay on touch devices.
2013-07-04 16:13:30 +10:00
Andrew Ardill d0a171e95b world.js: Refactor move commands out of keyDown
In order to better handle move commands, refactor them out of the keyDown
event handler. This will enable using other input methods to trigger a move
command, such as mouse clicks or touch events.
2013-07-04 14:49:21 +10:00
Michael Townsend 19abccfcc4 Adding ADR to Github 2013-07-03 07:56:13 -07:00