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Dog-Lynx-And-HCN/scripts/Contents/Weapons/DaoStatue.gd
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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 3 * to * soulLevel
origin["rate1"] *= soulLevel
origin["rate2"] += 0.1 * (soulLevel - 1)
return origin
func checkAttack(entity: EntityBase) -> bool:
return len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets) > 2
func attack(entity: EntityBase):
var parryCounter = entity.getOrCreateCycleTimer("parry", 2000, 100)
for bullet in BulletBase.generate(
ComponentManager.getBullet("Wuwei"),
entity,
entity.position,
entity.position.angle_to_point(get_global_mouse_position())
):
if bullet is WuweiBullet:
bullet.baseDamage = readStore("atk")
bullet.baseDamage *= max(-0.99, readStore("rate1") * (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)) + 1
bullet.rate2 = readStore("rate2")
for bulle in parryCounter.bullets.slice(0, 3):
if bulle is ParryBallBullet:
bulle.tryDestroy()
parryCounter.forceFilter()
return true