2025-09-21 12:46:32 +08:00
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extends BulletBase
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2026-01-18 14:12:34 +08:00
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var count: int = 0
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var splits: float = 0
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2025-09-21 22:36:45 +08:00
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2025-09-21 15:24:15 +08:00
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@onready var anchor: Node2D = $"%anchor"
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func spawn():
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2025-09-21 22:36:45 +08:00
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for j in count:
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2026-01-18 14:12:34 +08:00
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for i in BulletBase.generate(
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ComponentManager.getBullet("PurpleCrystalSmall"),
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launcher,
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anchor.global_position,
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rotation + deg_to_rad(splits * randf_range(-1, 1))
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):
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2025-11-22 22:51:33 +08:00
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if i is BulletBase:
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var dir = Vector2.from_angle(i.rotation).rotated(deg_to_rad(-90))
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i.baseDamage = baseDamage
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2026-01-18 14:12:34 +08:00
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i.position += dir * (count - j * 2) * 10 / 2
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2025-09-21 12:46:32 +08:00
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func ai():
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2025-09-21 22:36:45 +08:00
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PresetBulletAI.lockLauncher(self, launcher, true)
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