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Dog-Lynx-And-HCN/scripts/Contents/Bullets/RedCrystal.gd
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extends BulletBase
class_name RedCrystalBullet
var radius: float = 0
var percent: float = 0
var count: int = 0
func register():
hitbox.shape = hitbox.shape.duplicate()
func ai():
PresetBulletAI.forward(self, rotation)
speed = (1 - lifeTimePercent()) * initialSpeed
func destroy(_beacuseMap: bool):
hitbox.shape.radius = radius
EffectController.create(ComponentManager.getEffect("RedCrystalExplosion"), global_position).shot()
if !is_instance_valid(launcher):return
for i in randi_range(1, count):
for bullet in BulletBase.generate(ComponentManager.getBullet("CrystalBlock"), launcher, position, deg_to_rad(randf_range(0, 360))):
if bullet is CrystalBlockBullet:
bullet.baseDamage = baseDamage * percent
await TickTool.millseconds(100)