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Dog-Lynx-And-HCN/scripts/Contents/Weapons/Meowmere.gd
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@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 3 * to * soulLevel
origin["count"] = 1 * (soulLevel - 1)
origin["childatk"] += 1.25 * origin["atk"]
origin["reduce"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(ComponentManager.getBullet("Meowmere"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
i.damage = readStore("atk")
for i in readStore("count"):
for j in BulletBase.generate(ComponentManager.getBullet("RainbowCat"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
j.damage = readStore("childatk")
j.penerateDamageReduction = readStore("reduce")