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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 18:57:13 +08:00

feat(武器): 调整火山武器的数值平衡

降低火山武器的沙滩球消耗至200
提高火山武器各段伤害加成系数至0.03
提高基础攻击力加成至2倍
移除调试标记debugRebuild
This commit is contained in:
2025-11-30 16:47:49 +08:00
parent f77752ae6a
commit 076d7e8683
2 changed files with 7 additions and 8 deletions
+1 -2
View File
@@ -11,7 +11,7 @@ avatarTexture = ExtResource("2_hh01t")
displayName = "火山"
quality = 4
typeTopic = 2
costBeachball = 300
costBeachball = 200
store = {
"atk": 10.0,
"count": 1.0,
@@ -34,7 +34,6 @@ storeType = {
}
descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行基础伤害为$atk的4段挥舞攻击。造成的伤害分别为$dmg1$dmg2$dmg3$dmg4,第4段攻击的同时发射$count支[b]火山幻影[/b],造成$dmg5伤害。"
cooldown = 1750.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_hh01t")
+6 -6
View File
@@ -3,13 +3,13 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["rotate"] += 0.005 * to * soulLevel
origin["dmg1"] += 0.025 * to * soulLevel
origin["dmg2"] += 0.025 * to * soulLevel
origin["dmg3"] += 0.025 * to * soulLevel
origin["dmg4"] += 0.025 * to * soulLevel
origin["dmg5"] += 0.025 * to * soulLevel
origin["dmg1"] += 0.03 * to * soulLevel
origin["dmg2"] += 0.03 * to * soulLevel
origin["dmg3"] += 0.03 * to * soulLevel
origin["dmg4"] += 0.03 * to * soulLevel
origin["dmg5"] += 0.03 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["atk"] += 1 * to * soulLevel
origin["atk"] += 2 * to * soulLevel
return origin
func attack(entity: EntityBase):
for j in BulletBase.generate(