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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整游戏平衡性和测试配置
- 提高重型水晶子弹的伤害值从20到30 - 移除玩家角色的无敌状态 - 调整KukeChild角色的攻击冷却时间 - 将默认波次从空波次改为测试BOSS波次 - 禁用自定义启动逻辑
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@@ -21,10 +21,10 @@ static var WAVE_TESTBOSS = [
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# Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
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]
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static var WAVE_EMPTY = []
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static var data = WAVE_EMPTY
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static var data = WAVE_TESTBOSS
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static func customStart():
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if true:
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if false:
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var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
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var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
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furryr.currentFocusedBoss = kukemc
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