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fix: 调整子弹伤害和角色冷却时间
- 提高FireScan子弹的伤害值从5到20 - 调整Chick角色的攻击冷却时间,将attackCooldownMap[2]从100增加到2000 - 移除Wave中未使用的chick变量
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@@ -10,7 +10,7 @@ func register():
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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attackCooldownMap[0] = 500
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attackCooldownMap[1] = 6000
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attackCooldownMap[2] = 100
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attackCooldownMap[2] = 2000
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attackCooldownMap[3] = 500
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sprintMultiplier = 30
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func spawn():
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