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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-16 08:32:29 +08:00

feat(武器系统): 添加鸡毛弓和箭矢资源及场景

添加鸡毛弓和箭矢的图片资源及对应的场景文件
调整火山子弹的特效参数
删除调试场景文件
This commit is contained in:
2025-11-16 16:50:20 +08:00
parent f2094a538d
commit 152f75d551
8 changed files with 114 additions and 35 deletions
+18
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@@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://wy8wqwhwr4fb"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_0wuio"]
[ext_resource type="Texture2D" uid="uid://dadbn306owsy3" path="res://resources/bullets/arrow/arrow.png" id="2_b2ohg"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b2ohg"]
[node name="Arrow" instance=ExtResource("1_0wuio")]
displayName = "鸡毛箭"
penerate = 1.0
[node name="static" type="Sprite2D" parent="texture" index="1"]
scale = Vector2(0.06775362, 0.06775362)
texture = ExtResource("2_b2ohg")
[node name="hitbox" parent="." index="1"]
position = Vector2(79, 2)
shape = SubResource("CircleShape2D_b2ohg")
+13
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@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://c2ga3ktbxdfc5"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_t0pyo"]
[ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_two1a"]
[node name="Bow" instance=ExtResource("1_t0pyo")]
[node name="static" type="Sprite2D" parent="texture" index="1"]
scale = Vector2(0.055427626, 0.055427626)
texture = ExtResource("2_two1a")
[node name="hitbox" parent="." index="1"]
disabled = true
+3 -4
View File
@@ -127,7 +127,7 @@ curve = SubResource("Curve_o5h0y")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xrrxo"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(37, 1, 1)
emission_box_extents = Vector3(10, 1, 1)
angle_min = 1.0728835e-05
angle_max = 360.00003
angle_curve = SubResource("CurveTexture_6sp0s")
@@ -164,11 +164,10 @@ scale = Vector2(1.5, 1.5)
texture = ExtResource("2_wwxm2")
[node name="trail" type="GPUParticles2D" parent="texture/anchor/texture" index="0"]
z_index = -1
position = Vector2(7.3893127, -7.3893127)
position = Vector2(27.341467, -27.341467)
rotation = -0.7853982
scale = Vector2(0.9999999, 0.9999999)
amount = 100
amount = 200
process_material = SubResource("ParticleProcessMaterial_xrrxo")
[node name="hitbox" parent="." index="1"]