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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 添加鸡毛弓和箭矢资源及场景
添加鸡毛弓和箭矢的图片资源及对应的场景文件 调整火山子弹的特效参数 删除调试场景文件
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@@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://wy8wqwhwr4fb"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_0wuio"]
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[ext_resource type="Texture2D" uid="uid://dadbn306owsy3" path="res://resources/bullets/arrow/arrow.png" id="2_b2ohg"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_b2ohg"]
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[node name="Arrow" instance=ExtResource("1_0wuio")]
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displayName = "鸡毛箭"
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penerate = 1.0
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[node name="static" type="Sprite2D" parent="texture" index="1"]
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scale = Vector2(0.06775362, 0.06775362)
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texture = ExtResource("2_b2ohg")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(79, 2)
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shape = SubResource("CircleShape2D_b2ohg")
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@@ -0,0 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://c2ga3ktbxdfc5"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_t0pyo"]
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[ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_two1a"]
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[node name="Bow" instance=ExtResource("1_t0pyo")]
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[node name="static" type="Sprite2D" parent="texture" index="1"]
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scale = Vector2(0.055427626, 0.055427626)
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texture = ExtResource("2_two1a")
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[node name="hitbox" parent="." index="1"]
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disabled = true
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@@ -127,7 +127,7 @@ curve = SubResource("Curve_o5h0y")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xrrxo"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(37, 1, 1)
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emission_box_extents = Vector3(10, 1, 1)
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angle_min = 1.0728835e-05
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angle_max = 360.00003
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angle_curve = SubResource("CurveTexture_6sp0s")
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@@ -164,11 +164,10 @@ scale = Vector2(1.5, 1.5)
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texture = ExtResource("2_wwxm2")
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[node name="trail" type="GPUParticles2D" parent="texture/anchor/texture" index="0"]
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z_index = -1
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position = Vector2(7.3893127, -7.3893127)
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position = Vector2(27.341467, -27.341467)
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rotation = -0.7853982
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scale = Vector2(0.9999999, 0.9999999)
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amount = 100
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amount = 200
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process_material = SubResource("ParticleProcessMaterial_xrrxo")
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[node name="hitbox" parent="." index="1"]
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