1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-10 13:47:12 +08:00

feat: 添加游戏控制和管理功能

- 新增GameControl节点用于统一处理游戏重启和退出
- 添加GameBusManager管理游戏重启时的资源清理
- 修改Pause和GameOver面板使用新的GameControl
- 为EffectController和ItemDropped添加分组管理
- 统一使用WorldManager管理游戏时间
This commit is contained in:
2026-05-05 06:51:48 +08:00
parent f6e71507ce
commit 30527a18a8
16 changed files with 89 additions and 53 deletions
+2 -2
View File
@@ -52,7 +52,7 @@ func tryLaunch(action: String, weaponIndex: int):
var weapon = weapons[weaponIndex]
if weapon.emitType == Weapon.EmitType.CHARGE:
if weapon.canAttackBy(self ):
chargeStartTime[weaponIndex] = Time.get_ticks_msec()
chargeStartTime[weaponIndex] = WorldManager.getTime()
chargeParticle.emitting = true
chargeParticle.speed_scale = 1
elif weapon.emitType == Weapon.EmitType.CLICK_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP:
@@ -70,7 +70,7 @@ func tryLaunch(action: String, weaponIndex: int):
if weapon.emitType == Weapon.EmitType.CHARGE:
if chargeStartTime.has(weaponIndex):
var startTime = chargeStartTime[weaponIndex]
var endTime = Time.get_ticks_msec()
var endTime = WorldManager.getTime()
var chargedTime = endTime - startTime
chargeStartTime.erase(weaponIndex)
weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
+2 -2
View File
@@ -52,7 +52,7 @@ func tryLaunch(action: String, weaponIndex: int):
var weapon = weapons[weaponIndex]
if weapon.emitType == Weapon.EmitType.CHARGE:
if weapon.canAttackBy(self ):
chargeStartTime[weaponIndex] = Time.get_ticks_msec()
chargeStartTime[weaponIndex] = WorldManager.getTime()
chargeParticle.emitting = true
chargeParticle.speed_scale = 1
elif weapon.emitType == Weapon.EmitType.CLICK_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP:
@@ -70,7 +70,7 @@ func tryLaunch(action: String, weaponIndex: int):
if weapon.emitType == Weapon.EmitType.CHARGE:
if chargeStartTime.has(weaponIndex):
var startTime = chargeStartTime[weaponIndex]
var endTime = Time.get_ticks_msec()
var endTime = WorldManager.getTime()
var chargedTime = endTime - startTime
chargeStartTime.erase(weaponIndex)
weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
+2 -19
View File
@@ -3,23 +3,7 @@ extends FullscreenPanelBase
@onready var audio: AudioStreamPlayer2D = $%audio
@onready var deadreason: RichTextLabel = $%deadreason
@onready var returnBtn: Button = $%returnBtn
@onready var exitBtn: Button = $%exitBtn
func _ready():
returnBtn.pressed.connect(
func():
returnBtn.disabled = true
for bullet in get_tree().get_nodes_in_group("bullets"):
bullet.queue_free()
for entity in get_tree().get_nodes_in_group("entities"):
entity.queue_free()
UIState.setPanel("Starter")
)
exitBtn.pressed.connect(
func():
get_tree().quit()
)
@onready var gameControl: GameControl = $%gameControl
func beforeOpen(args: Array = []):
audio.play()
@@ -28,5 +12,4 @@ func beforeOpen(args: Array = []):
for item in OutGameStorage.inventory:
OutGameStorage.inventory[item] += UIState.player.inventory[item]
func afterOpen(_args: Array = []):
returnBtn.disabled = false
exitBtn.disabled = false
gameControl.enable()
+3 -6
View File
@@ -1,10 +1,7 @@
@tool
extends FullscreenPanelBase
@onready var aboutBtn: Button = $"%aboutBtn"
@onready var gameControl: GameControl = $%gameControl
func _ready():
aboutBtn.pressed.connect(
func():
UIState.setPanel("Thanks")
)
func afterOpen(_args: Array = []):
gameControl.enable()