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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 添加游戏控制和管理功能

- 新增GameControl节点用于统一处理游戏重启和退出
- 添加GameBusManager管理游戏重启时的资源清理
- 修改Pause和GameOver面板使用新的GameControl
- 为EffectController和ItemDropped添加分组管理
- 统一使用WorldManager管理游戏时间
This commit is contained in:
2026-05-05 06:51:48 +08:00
parent f6e71507ce
commit 30527a18a8
16 changed files with 89 additions and 53 deletions
+5 -1
View File
@@ -7,6 +7,7 @@ class_name CameraManager
@onready var animator: AnimationPlayer = $"%animator"
var shakeIntensity: float = 0
var shaking: bool = false
static var instance: CameraManager = null
@@ -25,8 +26,11 @@ static func shake(millseconds: float, intensity: float = 10, steper: Callable =
await TickTool.until(
func():
instance.shakeIntensity = steper.call(instance.shakeIntensity, intensity, 1 - (WorldManager.getTime() - startTime) / millseconds)
return WorldManager.getTime() - startTime >= millseconds
return WorldManager.getTime() - startTime >= millseconds || !instance.shaking
)
instance.shakeIntensity = 0
static func shakeStop():
instance.shaking = false
instance.shakeIntensity = 0
static func playAnimation(animation: String):
instance.animator.play(animation)
+14
View File
@@ -0,0 +1,14 @@
class_name GameBusManager
static func restart(tree: SceneTree):
for bullet in tree.get_nodes_in_group("bullets"):
bullet.queue_free()
for entity in tree.get_nodes_in_group("entities"):
entity.queue_free()
for effect in tree.get_nodes_in_group("effects"):
effect.queue_free()
for item in tree.get_nodes_in_group("items"):
item.queue_free()
CameraManager.shakeStop()
WorldManager.timeRestart()
UIState.setPanel("Starter")
@@ -0,0 +1 @@
uid://cf1agt55tt4pu
+2
View File
@@ -38,6 +38,8 @@ func spawn(node: Node):
func justReturn(data):
return ArrayTool.parseEncodedObject(data)[0]
static func timeRestart():
runningTime = 0
static func getTime():
return runningTime
static func spawnNode(node: Node):