mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-15 16:12:30 +08:00
fix(武器): 修正武器计数计算逻辑并调整彩虹糖属性
调整多个武器的count计算方式,移除soulLevel-1的减一操作 修改RainbowCandy的fieldValues和quality值 调整EntityBase中MAX_HEALTH的计算公式
This commit is contained in:
@@ -3,7 +3,7 @@ extends Weapon
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 3 * to * soulLevel
|
||||
origin["count"] += 1 * (soulLevel - 1)
|
||||
origin["count"] = soulLevel + 1
|
||||
origin["rotate"] += 0.05 * to * soulLevel
|
||||
origin["life"] += 0.1 * to * soulLevel
|
||||
return origin
|
||||
|
||||
Reference in New Issue
Block a user