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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(角色): 修改HCN技能效果为储能并随机选择初始角色
将HCN的召唤物死亡效果从恢复生命值改为储能10点 修改初始角色选择逻辑为随机选择 更新角色卡牌描述以匹配新技能效果
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@@ -20,7 +20,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_1yfsg")
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displayName = "氰化氢"
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slogan = "微量便可颠覆生机"
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avatar = ExtResource("2_1yfsg")
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description = "召唤物死亡时为自身恢复生命值。"
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description = "在召唤物死亡时储能。"
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fields = Array[int]([18, 27])
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fieldValues = Array[float]([5.0, 1.0])
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clickToRebuild = true
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@@ -1,4 +1,4 @@
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extends PlayerBase
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func summoned(entity: SummonBase):
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entity.died.connect(func(): tryHeal(5))
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entity.died.connect(func(): storeEnergy(10))
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@@ -33,7 +33,7 @@ static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_
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static var START_CHARACTERS = ["MuyangDog", "Lynx", "HCN"]
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static var buildingShader: bool = true
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static var selectingFeed: bool = true
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static var selectedCharacter: String = START_CHARACTERS[1]
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static var selectedCharacter: String = MathTool.randomChoiceFrom(START_CHARACTERS)
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@rpc("any_peer")
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func mutexPlayer(player: String):
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