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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(角色): 修改HCN技能效果为储能并随机选择初始角色

将HCN的召唤物死亡效果从恢复生命值改为储能10点
修改初始角色选择逻辑为随机选择
更新角色卡牌描述以匹配新技能效果
This commit is contained in:
2026-05-04 21:45:21 +08:00
parent fac8d82157
commit 5c85b4c10c
3 changed files with 3 additions and 3 deletions
+1 -1
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@@ -20,7 +20,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_1yfsg")
displayName = "氰化氢"
slogan = "微量便可颠覆生机"
avatar = ExtResource("2_1yfsg")
description = "召唤物死亡时为自身恢复生命值。"
description = "召唤物死亡时储能。"
fields = Array[int]([18, 27])
fieldValues = Array[float]([5.0, 1.0])
clickToRebuild = true
+1 -1
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@@ -1,4 +1,4 @@
extends PlayerBase
func summoned(entity: SummonBase):
entity.died.connect(func(): tryHeal(5))
entity.died.connect(func(): storeEnergy(10))
+1 -1
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@@ -33,7 +33,7 @@ static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_
static var START_CHARACTERS = ["MuyangDog", "Lynx", "HCN"]
static var buildingShader: bool = true
static var selectingFeed: bool = true
static var selectedCharacter: String = START_CHARACTERS[1]
static var selectedCharacter: String = MathTool.randomChoiceFrom(START_CHARACTERS)
@rpc("any_peer")
func mutexPlayer(player: String):