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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(boss): 调整熊boss的攻击伤害值
将熊boss的各种攻击方式的伤害值从4/1.5/3/2统一调整为1,以平衡游戏难度
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@@ -13,7 +13,7 @@ var forwarded: bool = false
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func register():
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speed = 1
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damage = 2
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damage = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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superlight.material = superlight.material.duplicate()
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@@ -5,7 +5,7 @@ extends BulletBase
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var myColor: Color
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func register():
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damage = 3
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damage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -10,7 +10,7 @@ extends BulletBase
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var myColor: Color
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func register():
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speed = 1
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damage = 1.5
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damage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -11,7 +11,7 @@ var myColor: Color
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func register():
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speed = 0
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damage = 4
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damage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -2,6 +2,6 @@ extends BulletBase
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class_name Star
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func register():
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damage = 5
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damage = 1
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func ai():
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PresetBulletAI.forward(self, rotation)
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@@ -30,7 +30,7 @@ static var WAVE_TESTBOSS_CHICK = [
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Wave.create("Chick", 0, 0, true, 0, INF, 10),
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]
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static var WAVE_EMPTY = []
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static var data = WAVE_TESTBOSS_KUKE
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static var data = WAVE_TESTBOSS_BEAR
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static func customStart():
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if false:
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