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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

fix: 调整子弹逻辑和粒子效果参数

修复子弹逻辑中hitbox和track的显示顺序问题,优化LGBTBoom粒子效果参数:
- 调整粒子数量从10增加到20
- 修改粒子初始速度和大小曲线
- 更新颜色渐变和透明度曲线
This commit is contained in:
2025-09-18 22:38:56 +08:00
parent 8e68d8775b
commit a19c868aee
2 changed files with 10 additions and 10 deletions
+8 -8
View File
@@ -24,12 +24,12 @@ colors = PackedColorArray(1, 0, 0, 1, 1, 0.447059, 0, 1, 1, 0.890625, 0, 1, 0, 0
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lbwsr"]
gradient = SubResource("Gradient_sfjew")
[sub_resource type="Curve" id="Curve_g4ke1"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
[sub_resource type="Curve" id="Curve_jkxju"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_cgdl1"]
curve = SubResource("Curve_g4ke1")
[sub_resource type="CurveTexture" id="CurveTexture_wupro"]
curve = SubResource("Curve_jkxju")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ynlvg"]
particle_flag_disable_z = true
@@ -38,17 +38,17 @@ angle_max = 360.0
angle_curve = SubResource("CurveTexture_i60ri")
direction = Vector3(-1, 0, 0)
spread = 180.0
initial_velocity_min = 25.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
scale_min = 0.5
scale_curve = SubResource("CurveTexture_cgdl1")
color_ramp = SubResource("GradientTexture1D_lbwsr")
scale_max = 0.75
scale_curve = SubResource("CurveTexture_wupro")
color_initial_ramp = SubResource("GradientTexture1D_lbwsr")
alpha_curve = SubResource("CurveTexture_va8eb")
[node name="LGBTBoom" instance=ExtResource("1_qfayo")]
[node name="particles" parent="." index="1"]
amount = 10
amount = 20
process_material = SubResource("ParticleProcessMaterial_ynlvg")
texture = ExtResource("2_g6mna")
@@ -12,8 +12,8 @@ func ai():
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
hitbox.disabled = true
else:
track.visible = false
hitbox.disabled = false
damage = speed / 5
PresetBulletAI.forward(self, rotation)
speed *= 1.2
track.visible = false
hitbox.disabled = false