mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
This commit is contained in:
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@@ -5,5 +5,5 @@
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@@ -7,13 +7,16 @@
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@@ -6,10 +6,11 @@
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@@ -8,7 +8,7 @@ avatarTexture = ExtResource("2_ckr7l")
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@@ -7,8 +7,9 @@
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@@ -8,9 +8,9 @@ avatarTexture = ExtResource("2_or0st")
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_or0st")
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@@ -7,8 +7,8 @@
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@@ -8,7 +8,7 @@ avatarTexture = ExtResource("2_l6jnq")
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@@ -7,7 +7,7 @@
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avatarTexture = ExtResource("2_o2o56")
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fieldValues = Array[float]([-0.08, 0.11])
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fieldValues = Array[float]([-0.05, 0.08])
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@@ -7,8 +7,8 @@
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@@ -17,4 +17,4 @@ texture = ExtResource("2_eed3c")
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[node name="name" parent="container/info" index="1"]
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@@ -8,7 +8,7 @@ avatarTexture = ExtResource("2_gsfud")
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|
||||
fieldValues = Array[float]([0.09, 3.0])
|
||||
costs = Array[int]([1])
|
||||
costCounts = Array[int]([400])
|
||||
|
||||
|
||||
@@ -6,10 +6,11 @@
|
||||
[node name="Xigua-Full" instance=ExtResource("1_sw8vc")]
|
||||
avatarTexture = ExtResource("2_j4m35")
|
||||
displayName = "西瓜"
|
||||
quality = 3
|
||||
fields = Array[int]([2, 0, 11])
|
||||
fieldValues = Array[float]([-0.15, 30.0, 0.1])
|
||||
fieldValues = Array[float]([-0.15, 20.0, 0.1])
|
||||
costs = Array[int]([0, 1])
|
||||
costCounts = Array[int]([100, 125])
|
||||
costCounts = Array[int]([300, 260])
|
||||
|
||||
[node name="avatar" parent="container/info" index="0"]
|
||||
texture = ExtResource("2_j4m35")
|
||||
|
||||
@@ -8,9 +8,9 @@ avatarTexture = ExtResource("2_htt7g")
|
||||
displayName = "一片西瓜"
|
||||
quality = 0
|
||||
fields = Array[int]([0])
|
||||
fieldValues = Array[float]([10.0])
|
||||
costs = Array[int]([0])
|
||||
costCounts = Array[int]([50])
|
||||
fieldValues = Array[float]([5.0])
|
||||
costs = Array[int]([0, 1])
|
||||
costCounts = Array[int]([100, 20])
|
||||
|
||||
[node name="avatar" parent="container/info" index="0"]
|
||||
texture = ExtResource("2_htt7g")
|
||||
|
||||
@@ -6,8 +6,9 @@
|
||||
[node name="YellowJam" instance=ExtResource("1_evi6p")]
|
||||
avatarTexture = ExtResource("2_bea7w")
|
||||
displayName = "蜂蜜果酱"
|
||||
quality = 2
|
||||
fields = Array[int]([3, 1, 12])
|
||||
fieldValues = Array[float]([-0.11, 0.16, 0.03])
|
||||
fieldValues = Array[float]([-0.08, 0.15, 0.03])
|
||||
costs = Array[int]([0, 1])
|
||||
costCounts = Array[int]([200, 125])
|
||||
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dekcqdhrjs07u"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://d3qojeqa3difn" path="res://components/Abstracts/FullscreenPanelBase.tscn" id="1_yodmq"]
|
||||
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="2_5r0we"]
|
||||
[ext_resource type="PackedScene" uid="uid://cxabqjo7skxev" path="res://components/Weapons/BigLaser.tscn" id="3_6xf37"]
|
||||
[ext_resource type="PackedScene" uid="uid://wl8u5m52708w" path="res://components/Weapons/LGBT.tscn" id="4_s13oq"]
|
||||
|
||||
[node name="Weapon" instance=ExtResource("1_yodmq")]
|
||||
|
||||
[node name="wrapper" parent="content" index="0"]
|
||||
theme_override_constants/separation = 50
|
||||
|
||||
[node name="box" type="HBoxContainer" parent="content/wrapper" index="0"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 20
|
||||
alignment = 1
|
||||
|
||||
[node name="PurpleCrystal" parent="content/wrapper/box" index="0" instance=ExtResource("2_5r0we")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="BigLaser" parent="content/wrapper/box" index="1" instance=ExtResource("3_6xf37")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="???" parent="content/wrapper/box" index="2" instance=ExtResource("4_s13oq")]
|
||||
layout_mode = 2
|
||||
@@ -213,9 +213,9 @@ anchors_preset = -1
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -100.0
|
||||
offset_top = -30.0
|
||||
offset_right = -40.0
|
||||
offset_bottom = 30.0
|
||||
offset_top = -82.5
|
||||
offset_right = 48.0
|
||||
offset_bottom = 82.5
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = ExtResource("11_67ghp")
|
||||
|
||||
@@ -263,9 +263,7 @@ visible = false
|
||||
layout_mode = 1
|
||||
|
||||
[node name="GameOver" parent="root/panels" instance=ExtResource("6_10ay6")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
|
||||
[node name="Pause" parent="root/panels" instance=ExtResource("12_jkm6o")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=11 format=3 uid="uid://dmxi1ikn6avig"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://dmxi1ikn6avig"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/Tools/WorldManager.gd" id="1_lxsxj"]
|
||||
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
|
||||
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
|
||||
[ext_resource type="Texture2D" uid="uid://dk7u1x1e8ptj7" path="res://resources/maps/Desert.png" id="4_04do5"]
|
||||
[ext_resource type="Texture2D" uid="uid://c33c8mtm4x3e3" path="res://resources/maps/Galaxy.png" id="4_oy4jj"]
|
||||
[ext_resource type="Script" path="res://scripts/Tools/CameraManager.gd" id="5_mk7bv"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ykpvi"]
|
||||
@@ -65,10 +65,7 @@ _data = {
|
||||
}
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_4hkht"]
|
||||
radius = 126.89
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_4y8st"]
|
||||
radius = 46.1736
|
||||
radius = 57.3149
|
||||
|
||||
[node name="world" type="Node2D"]
|
||||
y_sort_enabled = true
|
||||
@@ -91,20 +88,17 @@ libraries = {
|
||||
}
|
||||
|
||||
[node name="map" type="StaticBody2D" parent="." groups=["map"]]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="background" type="Sprite2D" parent="map"]
|
||||
z_index = -100
|
||||
scale = Vector2(5, 5)
|
||||
texture = ExtResource("4_04do5")
|
||||
texture = ExtResource("4_oy4jj")
|
||||
|
||||
[node name="xrz1" type="CollisionShape2D" parent="map"]
|
||||
position = Vector2(-1827, 575)
|
||||
[node name="star1" type="CollisionShape2D" parent="map"]
|
||||
position = Vector2(-2057, 1298)
|
||||
shape = SubResource("CircleShape2D_4hkht")
|
||||
|
||||
[node name="xrz2" type="CollisionShape2D" parent="map"]
|
||||
position = Vector2(251, 118)
|
||||
shape = SubResource("CircleShape2D_4y8st")
|
||||
|
||||
[node name="shan2" type="CollisionPolygon2D" parent="map"]
|
||||
polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
|
||||
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bt370a1djjg5p"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://bt370a1djjg5p"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/Statemachine/FeedName.gd" id="1_wfxme"]
|
||||
[ext_resource type="Theme" uid="uid://bje5cd08dyok7" path="res://themes/bigTextAndBold.tres" id="2_k71he"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_sby55"]
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_whetw"]
|
||||
font_size = 12
|
||||
font_color = Color(1, 0.442751, 0, 1)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_wse1t"]
|
||||
font_size = 12
|
||||
font_color = Color(1, 0, 0.585938, 1)
|
||||
|
||||
[node name="FeedName" type="HBoxContainer"]
|
||||
offset_right = 205.0
|
||||
offset_bottom = 25.0
|
||||
@@ -20,6 +24,16 @@ qualityColorMap = {
|
||||
3: Color(0.507763, 0, 1, 1),
|
||||
4: Color(1, 0.442751, 0, 1)
|
||||
}
|
||||
topicColorMap = {
|
||||
0: Color(1, 0, 0.585938, 1),
|
||||
1: Color(0, 0.414063, 1, 1),
|
||||
2: Color(0.757813, 0.497314, 0, 1),
|
||||
3: Color(0.40625, 1, 0, 1),
|
||||
4: Color(1, 0, 0, 1),
|
||||
5: Color(1, 0.421875, 0, 1),
|
||||
6: Color(1, 1, 1, 1),
|
||||
7: Color(0.449219, 0.449219, 0.449219, 1)
|
||||
}
|
||||
metadata/_edit_horizontal_guides_ = [25.0]
|
||||
|
||||
[node name="quality" type="Label" parent="."]
|
||||
@@ -27,7 +41,7 @@ unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
text = "[传说]"
|
||||
label_settings = SubResource("LabelSettings_sby55")
|
||||
label_settings = SubResource("LabelSettings_whetw")
|
||||
|
||||
[node name="label" type="RichTextLabel" parent="."]
|
||||
unique_name_in_owner = true
|
||||
@@ -37,3 +51,10 @@ bbcode_enabled = true
|
||||
text = "[b]未命名饲料[/b]"
|
||||
fit_content = true
|
||||
autowrap_mode = 0
|
||||
|
||||
[node name="topic" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 8
|
||||
text = "[生存]"
|
||||
label_settings = SubResource("LabelSettings_wse1t")
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
[gd_scene load_steps=16 format=3 uid="uid://cxcvc1rjvm8i2"]
|
||||
[gd_scene load_steps=17 format=3 uid="uid://cxcvc1rjvm8i2"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
|
||||
[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="2_4hl42"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_1ishj"]
|
||||
bounce = 0.5
|
||||
|
||||
[sub_resource type="Animation" id="Animation_5i70v"]
|
||||
length = 0.001
|
||||
tracks/0/type = "bezier"
|
||||
@@ -83,7 +86,7 @@ _data = {
|
||||
}
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_7lt1c"]
|
||||
radius = 2.0
|
||||
radius = 14.0357
|
||||
|
||||
[sub_resource type="Curve" id="Curve_11h7l"]
|
||||
_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
@@ -130,6 +133,9 @@ alpha_curve = SubResource("CurveTexture_u4ger")
|
||||
[node name="ItemDropped" type="RigidBody2D"]
|
||||
collision_layer = 2
|
||||
collision_mask = 2
|
||||
physics_material_override = SubResource("PhysicsMaterial_1ishj")
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 1
|
||||
script = ExtResource("1_v2djl")
|
||||
metadata/_edit_vertical_guides_ = [15.0, -15.0]
|
||||
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://ch81vd3awkmhk"]
|
||||
|
||||
[ext_resource type="Theme" uid="uid://bje5cd08dyok7" path="res://themes/bigTextAndBold.tres" id="2_y8dft"]
|
||||
[ext_resource type="Script" path="res://scripts/Statemachine/WeaponName.gd" id="3_g750e"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_r88ap"]
|
||||
font_size = 12
|
||||
font_color = Color(1, 0.442751, 0, 1)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_wsanh"]
|
||||
font_size = 12
|
||||
|
||||
[node name="WeaponName" type="HBoxContainer"]
|
||||
offset_right = 205.0
|
||||
offset_bottom = 25.0
|
||||
alignment = 1
|
||||
script = ExtResource("3_g750e")
|
||||
quality = 4
|
||||
qualityColorMap = {
|
||||
0: Color(0.5, 0.5, 0.5, 1),
|
||||
1: Color(1, 1, 1, 1),
|
||||
2: Color(0, 0.493446, 1, 1),
|
||||
3: Color(0.507763, 0, 1, 1),
|
||||
4: Color(1, 0.442751, 0, 1)
|
||||
}
|
||||
typeTopicColorMap = {
|
||||
0: Color(1, 1, 1, 1),
|
||||
1: Color(1, 0, 0, 1),
|
||||
2: Color(0, 1, 1, 1)
|
||||
}
|
||||
metadata/_edit_horizontal_guides_ = [25.0]
|
||||
|
||||
[node name="quality" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
text = "[传说]"
|
||||
label_settings = SubResource("LabelSettings_r88ap")
|
||||
|
||||
[node name="label" type="RichTextLabel" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme = ExtResource("2_y8dft")
|
||||
bbcode_enabled = true
|
||||
text = "[b]未命名武器[/b]"
|
||||
fit_content = true
|
||||
autowrap_mode = 0
|
||||
|
||||
[node name="typeTopic" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 8
|
||||
text = "[冲击]"
|
||||
label_settings = SubResource("LabelSettings_wsanh")
|
||||
@@ -0,0 +1,32 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cxabqjo7skxev"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_wrvv5"]
|
||||
[ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="2_qe8gb"]
|
||||
|
||||
[node name="BigLaser" instance=ExtResource("1_wrvv5")]
|
||||
avatarTexture = ExtResource("2_qe8gb")
|
||||
displayName = "湮灭激光"
|
||||
quality = 2
|
||||
typeTopic = 1
|
||||
costs = Array[int]([0, 1])
|
||||
costCounts = Array[int]([100, 50])
|
||||
store = {
|
||||
"atk": 35,
|
||||
"time": 0.1
|
||||
}
|
||||
descriptionTemplate = "每$time秒造成$atk点伤害。"
|
||||
needEnergy = 100.0
|
||||
|
||||
[node name="avatar" parent="container/info" index="0"]
|
||||
texture = ExtResource("2_qe8gb")
|
||||
|
||||
[node name="energy" parent="container/info/energyInfo" index="1"]
|
||||
text = "50.0"
|
||||
|
||||
[node name="name" parent="container/info" index="2"]
|
||||
displayName = "湮灭激光"
|
||||
quality = 2
|
||||
typeTopic = 1
|
||||
|
||||
[node name="description" parent="container" index="2"]
|
||||
text = "每[color=cyan]0.1[/color]秒造成[color=cyan]35.0[/color]点伤害。"
|
||||
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://wl8u5m52708w"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_jwtmd"]
|
||||
[ext_resource type="Texture2D" uid="uid://cwfyi61xkt4bt" path="res://resources/weapons/lgbt.jpeg" id="2_ou6jo"]
|
||||
|
||||
[node name="LGBT" instance=ExtResource("1_jwtmd")]
|
||||
offset_right = 190.0
|
||||
offset_bottom = 324.0
|
||||
avatarTexture = ExtResource("2_ou6jo")
|
||||
displayName = "彩虹旗"
|
||||
quality = 4
|
||||
costs = Array[int]([0, 1])
|
||||
costCounts = Array[int]([200, 100])
|
||||
store = {
|
||||
"atk": 20,
|
||||
"count": 7.0,
|
||||
"power": 0.3,
|
||||
"trace": 2.0
|
||||
}
|
||||
descriptionTemplate = "发射$count条可追踪$trace秒,效率为$power的带状彩虹,每条造成$atk点伤害。"
|
||||
needEnergy = 150.0
|
||||
|
||||
[node name="avatar" parent="container/info" index="0"]
|
||||
texture = ExtResource("2_ou6jo")
|
||||
|
||||
[node name="energy" parent="container/info/energyInfo" index="1"]
|
||||
text = "150.0"
|
||||
|
||||
[node name="name" parent="container/info" index="2"]
|
||||
displayName = "彩虹旗"
|
||||
quality = 4
|
||||
|
||||
[node name="description" parent="container" index="2"]
|
||||
size_flags_vertical = 3
|
||||
text = "发射[color=cyan]7.0[/color]条可追踪[color=cyan]2.0[/color]秒,效率为[color=cyan]0.3[/color]的带状彩虹,每条造成[color=cyan]20.0[/color]点伤害。"
|
||||
autowrap_mode = 2
|
||||
@@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://c0n3igy4hucrg"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_hyubh"]
|
||||
[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_wgtcw"]
|
||||
|
||||
[node name="PurpleCrystal" instance=ExtResource("1_hyubh")]
|
||||
offset_right = 208.0
|
||||
offset_bottom = 280.0
|
||||
avatarTexture = ExtResource("2_wgtcw")
|
||||
displayName = "紫水晶簇"
|
||||
costs = Array[int]([0, 1])
|
||||
costCounts = Array[int]([50, 10])
|
||||
descriptionTemplate = "撞击造成$atk点伤害。"
|
||||
|
||||
[node name="avatar" parent="container/info" index="0"]
|
||||
texture = ExtResource("2_wgtcw")
|
||||
|
||||
[node name="name" parent="container/info" index="2"]
|
||||
displayName = "紫水晶簇"
|
||||
|
||||
[node name="description" parent="container" index="2"]
|
||||
text = "撞击造成[color=cyan]10.0[/color]点伤害。"
|
||||
@@ -0,0 +1 @@
|
||||
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[deps]
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source_file="res://resources/weapons/purple-crystal.svg"
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dest_files=["res://.godot/imported/purple-crystal.svg-d9f71af85cb48c8e1d36f33c1d701f1b.ctex"]
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compress/hdr_compression=1
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@@ -0,0 +1,21 @@
|
||||
extends BulletBase
|
||||
class_name LGBTBullet
|
||||
|
||||
var myTracer: EntityBase = null
|
||||
|
||||
func spawn():
|
||||
findTracer()
|
||||
func register():
|
||||
speed = 1
|
||||
damage = 5
|
||||
func ai():
|
||||
texture.rotation_degrees += speed
|
||||
speed *= 1.05
|
||||
speed = clamp(speed, 0, 20)
|
||||
if is_instance_valid(myTracer):
|
||||
PresetAIs.trace(self, myTracer.position, clamp(speed / 150, 0, 1))
|
||||
else:
|
||||
findTracer()
|
||||
PresetAIs.forward(self, rotation)
|
||||
func findTracer():
|
||||
myTracer = EntityTool.findClosetEntity(position, get_tree(), false, true)
|
||||
@@ -5,3 +5,20 @@ func ai():
|
||||
PresetAIs.forward(self, rotation)
|
||||
func destroy(_beacuseMap: bool):
|
||||
EffectController.create(preload("res://components/Effects/PurpleCrystalExplosion.tscn"), global_position).shot()
|
||||
func split(index, total, _last):
|
||||
BulletBase.generate(
|
||||
preload("res://components/Bullets/PurpleCrystal.tscn"),
|
||||
launcher,
|
||||
position,
|
||||
deg_to_rad(360 / total * index),
|
||||
true
|
||||
)
|
||||
func refract(entity, _index, _total, _last):
|
||||
BulletBase.generate(
|
||||
preload("res://components/Bullets/PurpleCrystal.tscn"),
|
||||
launcher,
|
||||
position,
|
||||
position.angle_to_point(entity.position) if is_instance_valid(entity) else randf_range(0, deg_to_rad(360)),
|
||||
false,
|
||||
true
|
||||
)
|
||||
|
||||
@@ -24,7 +24,7 @@ func ai():
|
||||
func attack(type):
|
||||
if type == 0:
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
return BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
||||
BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), self, weaponPos, deg_to_rad(randf_range(0, 360)))
|
||||
elif type == 1:
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
return BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
||||
|
||||
@@ -13,7 +13,7 @@ static var data: Array[Wave] = [
|
||||
# entity, minCount, maxCount, isBoss, from, to, per
|
||||
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
|
||||
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
|
||||
# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
|
||||
create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
|
||||
]
|
||||
|
||||
static func create(
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
extends Weapon
|
||||
class_name PurpleCrystalWeapon
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 5 * to
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
var weaponPos = entity.findWeaponAnchor("normal")
|
||||
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
||||
@@ -25,6 +25,8 @@ var launcher: EntityBase = null
|
||||
var spawnInWhen: float = 0
|
||||
var spawnInWhere: Vector2 = Vector2.ZERO
|
||||
var destroying: bool = false
|
||||
var isChildSplit: bool = false
|
||||
var isChildRefract: bool = false
|
||||
|
||||
func _ready():
|
||||
register()
|
||||
@@ -59,6 +61,8 @@ func _physics_process(_delta: float) -> void:
|
||||
if is_instance_valid(launcher) and (launcher.isPlayer() or is_instance_valid(launcher.currentFocusedBoss)):
|
||||
launcher.position -= Vector2.from_angle(rotation) * recoil
|
||||
ai()
|
||||
else:
|
||||
tryDestroy()
|
||||
|
||||
func hit(target: Node):
|
||||
var entity: EntityBase = EntityTool.fromHurtbox(target)
|
||||
@@ -84,11 +88,24 @@ func dotLoop():
|
||||
func tryDestroy(becauseMap: bool = false):
|
||||
if destroying: return
|
||||
destroying = true
|
||||
trySplit()
|
||||
tryRefract()
|
||||
await destroy(becauseMap)
|
||||
if autoDestroyAnimation:
|
||||
animator.play("destroy")
|
||||
await animator.animation_finished
|
||||
queue_free()
|
||||
func trySplit():
|
||||
if is_instance_valid(launcher) and !isChildSplit:
|
||||
var launcherSplit = launcher.fields.get(FieldStore.Entity.BULLET_SPLIT)
|
||||
for i in range(MathTool.shrimpRate(launcherSplit)):
|
||||
split(i, launcherSplit, launcherSplit - floor(launcherSplit))
|
||||
func tryRefract():
|
||||
if is_instance_valid(launcher) and !isChildRefract:
|
||||
var value = launcher.fields.get(FieldStore.Entity.BULLET_REFRACTION)
|
||||
var entity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer())
|
||||
for i in range(MathTool.shrimpRate(value)):
|
||||
refract(entity, i, value, value - floor(value))
|
||||
|
||||
# 抽象方法
|
||||
func ai():
|
||||
@@ -103,24 +120,32 @@ func succeedToHit(_dmg: float):
|
||||
pass
|
||||
func register():
|
||||
pass
|
||||
func split(_index: int, _total: int, _lastBullet: float):
|
||||
pass
|
||||
func refract(_entity: EntityBase, _index: int, _total: int, _lastBullet: float):
|
||||
pass
|
||||
|
||||
static func generate(
|
||||
bullet: PackedScene,
|
||||
launchBy: EntityBase,
|
||||
spawnPosition: Vector2,
|
||||
spawnRotation: float,
|
||||
asChildSplit: bool = false,
|
||||
asChildRefract: bool = false,
|
||||
addToWorld: bool = true
|
||||
):
|
||||
var extraCount = launchBy.fields.get(FieldStore.Entity.EXTRA_BULLET_COUNT)
|
||||
var count = 1 + floor(extraCount) + int(MathTool.rate(extraCount - floor(extraCount)))
|
||||
var count = 1 + MathTool.shrimpRate(extraCount)
|
||||
var instances = []
|
||||
for i in range(count):
|
||||
var instance: BulletBase = bullet.instantiate()
|
||||
if launchBy.useEnergy(instance.needEnergy):
|
||||
instance.isChildSplit = asChildSplit
|
||||
instance.isChildRefract = asChildRefract
|
||||
instance.launcher = launchBy
|
||||
instance.position = spawnPosition
|
||||
instance.rotation = spawnRotation + deg_to_rad(randf_range(-launchBy.fields.get(FieldStore.Entity.OFFSET_SHOOT), launchBy.fields.get(FieldStore.Entity.OFFSET_SHOOT)))
|
||||
if addToWorld:
|
||||
WorldManager.rootNode.add_child(instance)
|
||||
WorldManager.rootNode.call_deferred("add_child", instance)
|
||||
instances.append(instance)
|
||||
return len(instances)
|
||||
|
||||
@@ -7,37 +7,39 @@ signal healthChanged(health: float)
|
||||
|
||||
signal energyChanged(energy: float)
|
||||
|
||||
const TITLE_FLAG = INF
|
||||
var fields = {
|
||||
# 数值上限
|
||||
"生存": TITLE_FLAG,
|
||||
FieldStore.Entity.HEAL_ABILITY: 1,
|
||||
FieldStore.Entity.MAX_HEALTH: 100,
|
||||
FieldStore.Entity.MAX_ENERGY: 200,
|
||||
FieldStore.Entity.EXTRA_APPLE_MAX: 0,
|
||||
FieldStore.Entity.EXTRA_BULLET_COUNT: 0,
|
||||
# 速度
|
||||
FieldStore.Entity.MOVEMENT_SPEED: 1,
|
||||
FieldStore.Entity.ATTACK_SPEED: 1,
|
||||
# 伤害
|
||||
FieldStore.Entity.DAMAGE_MULTIPILER: 1,
|
||||
FieldStore.Entity.CRIT_DAMAGE: 1,
|
||||
# 概率相关
|
||||
FieldStore.Entity.CRIT_RATE: 0.05,
|
||||
FieldStore.Entity.PENERATE: 0,
|
||||
FieldStore.Entity.OFFSET_SHOOT: 3,
|
||||
FieldStore.Entity.DROP_APPLE_RATE: 0,
|
||||
FieldStore.Entity.PENARATION_RESISTANCE: 0,
|
||||
FieldStore.Entity.LUCK_VALUE: 1,
|
||||
# 治疗
|
||||
FieldStore.Entity.HEAL_ABILITY: 1,
|
||||
# 价格减免
|
||||
FieldStore.Entity.PRICE_REDUCTION: 0,
|
||||
# 饲料
|
||||
FieldStore.Entity.FEED_COUNT_SHOW: 3,
|
||||
FieldStore.Entity.FEED_COUNT_CAN_MADE: 1,
|
||||
# 储能
|
||||
"储能": TITLE_FLAG,
|
||||
FieldStore.Entity.ENERGY_MULTIPILER: 1,
|
||||
FieldStore.Entity.SAVE_ENERGY: 1,
|
||||
FieldStore.Entity.ENERGY_REGENERATION: 1,
|
||||
# 掉落物
|
||||
FieldStore.Entity.MAX_ENERGY: 200,
|
||||
"子弹": TITLE_FLAG,
|
||||
FieldStore.Entity.PENERATE: 0,
|
||||
FieldStore.Entity.OFFSET_SHOOT: 3,
|
||||
FieldStore.Entity.EXTRA_BULLET_COUNT: 0,
|
||||
FieldStore.Entity.BULLET_SPLIT: 0,
|
||||
FieldStore.Entity.BULLET_REFRACTION: 0,
|
||||
"速度": TITLE_FLAG,
|
||||
FieldStore.Entity.MOVEMENT_SPEED: 1,
|
||||
FieldStore.Entity.ATTACK_SPEED: 1,
|
||||
"伤害": TITLE_FLAG,
|
||||
FieldStore.Entity.DAMAGE_MULTIPILER: 1,
|
||||
FieldStore.Entity.CRIT_RATE: 0.05,
|
||||
FieldStore.Entity.CRIT_DAMAGE: 1,
|
||||
"概率": TITLE_FLAG,
|
||||
FieldStore.Entity.LUCK_VALUE: 1,
|
||||
"饲料": TITLE_FLAG,
|
||||
FieldStore.Entity.PRICE_REDUCTION: 0,
|
||||
FieldStore.Entity.FEED_COUNT_SHOW: 3,
|
||||
FieldStore.Entity.FEED_COUNT_CAN_MADE: 1,
|
||||
"掉落物": TITLE_FLAG,
|
||||
FieldStore.Entity.DROPPED_ITEM_COLLECT_RADIUS: 60,
|
||||
}
|
||||
var attackCooldownMap = {
|
||||
@@ -211,6 +213,7 @@ func trySprint():
|
||||
await TickTool.until(func(): return !sprinting)
|
||||
trailing = false
|
||||
func tryDie(by: BulletBase):
|
||||
if is_queued_for_deletion(): return
|
||||
for drop in range(min(len(drops), len(dropCounts))):
|
||||
var item = drops[drop]
|
||||
var count = ceil(randf_range(dropCounts[drop].x, dropCounts[drop].y))
|
||||
@@ -233,6 +236,7 @@ func tryHeal(count: float):
|
||||
playSound("heal")
|
||||
healed.emit(heal(count * fields.get(FieldStore.Entity.HEAL_ABILITY)))
|
||||
healthChanged.emit(health)
|
||||
|
||||
func findWeaponAnchor(weaponName: String):
|
||||
var anchor = $"%weapons".get_node(weaponName)
|
||||
if anchor is Node2D:
|
||||
|
||||
@@ -9,9 +9,20 @@ enum Quality {
|
||||
EPIC,
|
||||
LEGENDARY,
|
||||
}
|
||||
enum Topic {
|
||||
SURVIVAL,
|
||||
ENERGY,
|
||||
BULLET,
|
||||
SPEED,
|
||||
DAMAGE,
|
||||
PROBABILITY,
|
||||
FEED,
|
||||
DROP,
|
||||
}
|
||||
|
||||
@export var displayName: String = "未命名饲料"
|
||||
@export var quality: Quality = Quality.COMMON
|
||||
@export var topic: Topic = Topic.SURVIVAL
|
||||
@export var qualityColorMap = {
|
||||
Quality.WASTE: Color(),
|
||||
Quality.COMMON: Color(),
|
||||
@@ -38,19 +49,45 @@ enum Quality {
|
||||
Quality.COMMON: - 1,
|
||||
Quality.RARE: 0,
|
||||
Quality.EPIC: 1,
|
||||
Quality.LEGENDARY: 2
|
||||
Quality.LEGENDARY: 2,
|
||||
}
|
||||
@export var topicNameMap = {
|
||||
Topic.SURVIVAL: "生存",
|
||||
Topic.ENERGY: "储能",
|
||||
Topic.BULLET: "子弹",
|
||||
Topic.SPEED: "速度",
|
||||
Topic.DAMAGE: "伤害",
|
||||
Topic.PROBABILITY: "概率",
|
||||
Topic.FEED: "饲料",
|
||||
Topic.DROP: "掉落物",
|
||||
}
|
||||
@export var topicColorMap = {
|
||||
Topic.SURVIVAL: Color(),
|
||||
Topic.ENERGY: Color(),
|
||||
Topic.BULLET: Color(),
|
||||
Topic.SPEED: Color(),
|
||||
Topic.DAMAGE: Color(),
|
||||
Topic.PROBABILITY: Color(),
|
||||
Topic.FEED: Color(),
|
||||
Topic.DROP: Color(),
|
||||
}
|
||||
|
||||
@onready var qualityLabel: Label = $"%quality"
|
||||
@onready var topicLabel: Label = $"%topic"
|
||||
@onready var nameLabel: RichTextLabel = $"%label"
|
||||
|
||||
func _ready():
|
||||
qualityLabel.label_settings = qualityLabel.label_settings.duplicate()
|
||||
topicLabel.label_settings = topicLabel.label_settings.duplicate()
|
||||
func _physics_process(_delta):
|
||||
qualityLabel.text = "[%s]" % qualityNameMap[quality]
|
||||
qualityLabel.label_settings.font_color = color()
|
||||
qualityLabel.label_settings.font_color = qualityColor()
|
||||
topicLabel.text = "[%s]" % topicNameMap[topic]
|
||||
topicLabel.label_settings.font_color = topicColor()
|
||||
nameLabel.text = "[b]%s[/b]" % displayName
|
||||
func color():
|
||||
func qualityColor():
|
||||
return qualityColorMap[quality] as Color
|
||||
func topicColor():
|
||||
return topicColorMap[topic] as Color
|
||||
func weight(player: EntityBase) -> int:
|
||||
return floor(clamp(qualityRandomWeight[quality] + luckInfluence[quality] * player.fields[FieldStore.Entity.LUCK_VALUE], 1, INF))
|
||||
|
||||
@@ -10,32 +10,34 @@ var collecting: bool = false
|
||||
@onready var animator: AnimationPlayer = $"%animator"
|
||||
|
||||
func _ready():
|
||||
apply_force(MathTool.randv2_range(30000), MathTool.randv2_range(10))
|
||||
await TickTool.millseconds(100)
|
||||
body_entered.connect(
|
||||
func(body):
|
||||
if body is ItemDropped and !body.collecting:
|
||||
if body.item == item:
|
||||
body.stackCount += stackCount
|
||||
collect()
|
||||
)
|
||||
func _process(_delta):
|
||||
texture.texture = ItemStore.getTexture(item)
|
||||
func _physics_process(_delta):
|
||||
if !is_instance_valid(targetPlayer):
|
||||
targetPlayer = findPlayer()
|
||||
targetPlayer = EntityTool.findClosetPlayer(position, WorldManager.tree)
|
||||
if is_instance_valid(targetPlayer):
|
||||
if collecting:
|
||||
linear_velocity = Vector2.ZERO
|
||||
else:
|
||||
var direction = (targetPlayer.position - position).normalized()
|
||||
var speed = 5000.0 / ((targetPlayer.position - position).length() ** (1 / 3.0))
|
||||
var speed = 10000.0 / ((targetPlayer.position - position).length() ** (1 / 3.0))
|
||||
apply_central_force(direction * speed)
|
||||
angular_velocity = linear_velocity.length() ** (1.0 / 2.25) # 角速度=线速度的2.25次根号
|
||||
if position.distance_to(targetPlayer.position) < targetPlayer.fields.get(FieldStore.Entity.DROPPED_ITEM_COLLECT_RADIUS):
|
||||
targetPlayer.collectItem(item, stackCount)
|
||||
collect()
|
||||
if targetPlayer.sprinting:
|
||||
apply_central_force((position - targetPlayer.texture.global_position).normalized() * targetPlayer.velocity.length() * 10)
|
||||
else:
|
||||
targetPlayer.collectItem(item, stackCount)
|
||||
collect()
|
||||
|
||||
func findPlayer() -> EntityBase:
|
||||
var result = null
|
||||
var lastDistance = INF
|
||||
for player in get_tree().get_nodes_in_group("players"):
|
||||
if player is EntityBase:
|
||||
if position.distance_to(player.position) < lastDistance:
|
||||
lastDistance = position.distance_to(player.position)
|
||||
result = player
|
||||
return result
|
||||
func collect():
|
||||
collecting = true
|
||||
animator.play("collect")
|
||||
|
||||
@@ -39,7 +39,10 @@ func _physics_process(_delta):
|
||||
for i in fields.get_children():
|
||||
fields.remove_child(i)
|
||||
for i in player.fields:
|
||||
fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
|
||||
if player.fields[i] == EntityBase.TITLE_FLAG:
|
||||
fields.add_child(QuickUI.graySmallText(i))
|
||||
else:
|
||||
fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
|
||||
fieldsAnimator.play("show")
|
||||
if Input.is_action_just_released("showFields"):
|
||||
fieldsAnimator.play("hide")
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
@tool
|
||||
extends HBoxContainer
|
||||
class_name WeaponName
|
||||
|
||||
enum Quality {
|
||||
WASTE,
|
||||
COMMON,
|
||||
RARE,
|
||||
EPIC,
|
||||
LEGENDARY,
|
||||
}
|
||||
enum TypeTopic {
|
||||
IMPACT,
|
||||
ENERGY,
|
||||
TEMPERATURE,
|
||||
}
|
||||
|
||||
@export var displayName: String = "未命名武器"
|
||||
@export var quality: Quality = Quality.COMMON
|
||||
@export var typeTopic: TypeTopic = TypeTopic.IMPACT
|
||||
@export var qualityColorMap = {
|
||||
Quality.WASTE: Color(),
|
||||
Quality.COMMON: Color(),
|
||||
Quality.RARE: Color(),
|
||||
Quality.EPIC: Color(),
|
||||
Quality.LEGENDARY: Color()
|
||||
}
|
||||
@export var qualityNameMap = {
|
||||
Quality.WASTE: "常见",
|
||||
Quality.COMMON: "普通",
|
||||
Quality.RARE: "稀有",
|
||||
Quality.EPIC: "史诗",
|
||||
Quality.LEGENDARY: "传说"
|
||||
}
|
||||
@export var qualityRandomWeight = {
|
||||
Quality.WASTE: 20,
|
||||
Quality.COMMON: 100,
|
||||
Quality.RARE: 30,
|
||||
Quality.EPIC: 10,
|
||||
Quality.LEGENDARY: 5
|
||||
}
|
||||
@export var luckInfluence = {
|
||||
Quality.WASTE: - 0.5,
|
||||
Quality.COMMON: - 1,
|
||||
Quality.RARE: 0,
|
||||
Quality.EPIC: 1,
|
||||
Quality.LEGENDARY: 2,
|
||||
}
|
||||
@export var typeTopicNameMap = {
|
||||
TypeTopic.IMPACT: "冲击",
|
||||
TypeTopic.ENERGY: "能量",
|
||||
TypeTopic.TEMPERATURE: "熔融",
|
||||
}
|
||||
@export var typeTopicColorMap = {
|
||||
TypeTopic.IMPACT: Color(),
|
||||
TypeTopic.ENERGY: Color(),
|
||||
TypeTopic.TEMPERATURE: Color(),
|
||||
}
|
||||
|
||||
@onready var qualityLabel: Label = $"%quality"
|
||||
@onready var typeTopicLabel: Label = $"%typeTopic"
|
||||
@onready var nameLabel: RichTextLabel = $"%label"
|
||||
|
||||
func _ready():
|
||||
qualityLabel.label_settings = qualityLabel.label_settings.duplicate()
|
||||
typeTopicLabel.label_settings = typeTopicLabel.label_settings.duplicate()
|
||||
func _physics_process(_delta):
|
||||
qualityLabel.text = "[%s]" % qualityNameMap[quality]
|
||||
qualityLabel.label_settings.font_color = qualityColor()
|
||||
typeTopicLabel.text = "[%s]" % typeTopicNameMap[typeTopic]
|
||||
typeTopicLabel.label_settings.font_color = typeTopicColor()
|
||||
nameLabel.text = "[b]%s[/b]" % displayName
|
||||
func qualityColor():
|
||||
return qualityColorMap[quality] as Color
|
||||
func typeTopicColor():
|
||||
return typeTopicColorMap[typeTopic] as Color
|
||||
func weight(player: EntityBase) -> int:
|
||||
return floor(clamp(qualityRandomWeight[quality] + luckInfluence[quality] * player.fields[FieldStore.Entity.LUCK_VALUE], 1, INF))
|
||||
@@ -7,6 +7,7 @@ signal selected(applied: bool)
|
||||
@export var avatarTexture: Texture2D = preload("res://icon.svg")
|
||||
@export var displayName: String = "未命名饲料"
|
||||
@export var quality: FeedName.Quality = FeedName.Quality.COMMON
|
||||
@export var topic: FeedName.Topic = FeedName.Topic.SURVIVAL
|
||||
@export var fields: Array[FieldStore.Entity] = []
|
||||
@export var fieldValues: Array[float] = []
|
||||
@export var costs: Array[ItemStore.ItemType] = []
|
||||
@@ -60,6 +61,7 @@ func rebuildInfo():
|
||||
avatarRect.texture = avatarTexture
|
||||
nameLabel.displayName = displayName
|
||||
nameLabel.quality = quality
|
||||
nameLabel.topic = topic
|
||||
for i in fieldsBox.get_children():
|
||||
i.queue_free()
|
||||
var noField = true
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
@tool
|
||||
extends PanelContainer
|
||||
class_name Weapon
|
||||
|
||||
signal selected(applied: bool)
|
||||
|
||||
@export var avatarTexture: Texture2D = preload("res://icon.svg")
|
||||
@export var displayName: String = "未命名饲料"
|
||||
@export var quality: WeaponName.Quality = WeaponName.Quality.COMMON
|
||||
@export var typeTopic: WeaponName.TypeTopic = WeaponName.TypeTopic.IMPACT
|
||||
@export var costs: Array[ItemStore.ItemType] = []
|
||||
@export var costCounts: Array[int] = []
|
||||
@export var store: Dictionary = {
|
||||
"atk": 10
|
||||
}
|
||||
@export var descriptionTemplate: String = "造成$atk点伤害。"
|
||||
@export var needEnergy: float = 0
|
||||
@export var cooldown: float = 100
|
||||
|
||||
@onready var avatarRect: TextureRect = $"%avatar"
|
||||
@onready var nameLabel: WeaponName = $"%name"
|
||||
@onready var energyLabel: Label = $"%energy"
|
||||
@onready var descriptionLabel: RichTextLabel = $"%description"
|
||||
@onready var costsBox: GridContainer = $"%costs"
|
||||
@onready var selectButton: Button = $"%selectBtn"
|
||||
|
||||
func _ready():
|
||||
selectButton.pressed.connect(
|
||||
func():
|
||||
apply(UIState.player)
|
||||
)
|
||||
rebuildInfo()
|
||||
func _physics_process(_delta: float):
|
||||
descriptionLabel.text = buildDescription()
|
||||
|
||||
func allHad(entity: EntityBase) -> bool:
|
||||
var allHave = true
|
||||
for i in range(min(costs.size(), costCounts.size())):
|
||||
var item = costs[i]
|
||||
var count = costCounts[i] * multipiler()
|
||||
if entity.inventory[item] < count:
|
||||
allHave = false
|
||||
break
|
||||
return allHave
|
||||
func apply(entity: EntityBase):
|
||||
var allHave = allHad(entity)
|
||||
if allHave:
|
||||
for i in range(min(costs.size(), costCounts.size())):
|
||||
var item = costs[i]
|
||||
var count = costCounts[i] * multipiler()
|
||||
entity.inventory[item] -= count
|
||||
hide()
|
||||
selected.emit(allHave)
|
||||
return allHave
|
||||
func multipiler() -> float:
|
||||
if is_instance_valid(UIState.player):
|
||||
return 1 - UIState.player.fields.get(FieldStore.Entity.PRICE_REDUCTION)
|
||||
else:
|
||||
return 1
|
||||
func rebuildInfo():
|
||||
avatarRect.texture = avatarTexture
|
||||
nameLabel.displayName = displayName
|
||||
nameLabel.quality = quality
|
||||
nameLabel.typeTopic = typeTopic
|
||||
energyLabel.text = "%.1f" % needEnergy
|
||||
for i in costsBox.get_children():
|
||||
i.queue_free()
|
||||
for i in range(min(costs.size(), costCounts.size())):
|
||||
var cost = costs[i]
|
||||
var count = costCounts[i]
|
||||
var costShow: ItemShow = preload("res://components/UI/ItemShow.tscn").instantiate()
|
||||
costShow.type = cost
|
||||
costShow.count = int(count * multipiler())
|
||||
costsBox.add_child(costShow)
|
||||
func buildDescription():
|
||||
var result = descriptionTemplate
|
||||
for key in store.keys():
|
||||
result = result.replace("$" + key, "[color=cyan]%.1f[/color]" % readStore(key))
|
||||
return result
|
||||
func readStore(key: String, default: Variant = null):
|
||||
return store.get(key, default)
|
||||
|
||||
# 抽象
|
||||
func update(_to: int, _origin: Dictionary, _entity: EntityBase):
|
||||
pass
|
||||
func attack(_entity: EntityBase):
|
||||
pass
|
||||
@@ -8,3 +8,19 @@ static func fromHurtbox(node: Node) -> EntityBase:
|
||||
if entity is EntityBase:
|
||||
return entity as EntityBase
|
||||
return null
|
||||
static func findClosetEntity(to: Vector2, fromTree: SceneTree, player: bool = false, mob: bool = false, excludes: Array[EntityBase] = []) -> EntityBase:
|
||||
var result = null
|
||||
var lastDistance = INF
|
||||
var nodes = []
|
||||
if player:
|
||||
nodes += fromTree.get_nodes_in_group("players")
|
||||
if mob:
|
||||
nodes += fromTree.get_nodes_in_group("mobs")
|
||||
for entity in nodes:
|
||||
if entity is EntityBase and entity not in excludes:
|
||||
if to.distance_to(entity.position) < lastDistance:
|
||||
lastDistance = to.distance_to(entity.position)
|
||||
result = entity
|
||||
return result
|
||||
static func findClosetPlayer(to: Vector2, fromTree: SceneTree, excludes: Array[EntityBase] = []) -> EntityBase:
|
||||
return findClosetEntity(to, fromTree, true, false, excludes)
|
||||
|
||||
@@ -28,7 +28,9 @@ enum Entity {
|
||||
LUCK_VALUE,
|
||||
SAVE_ENERGY,
|
||||
ENERGY_REGENERATION,
|
||||
DROPPED_ITEM_COLLECT_RADIUS
|
||||
DROPPED_ITEM_COLLECT_RADIUS,
|
||||
BULLET_SPLIT,
|
||||
BULLET_REFRACTION
|
||||
}
|
||||
static var entityMap = {
|
||||
Entity.MAX_HEALTH: "生命上限",
|
||||
@@ -44,7 +46,7 @@ static var entityMap = {
|
||||
Entity.ENERGY_MULTIPILER: "储能倍率",
|
||||
Entity.PENARATION_RESISTANCE: "穿透抗性",
|
||||
Entity.PRICE_REDUCTION: "饲料降价",
|
||||
Entity.EXTRA_BULLET_COUNT: "额外子弹",
|
||||
Entity.EXTRA_BULLET_COUNT: "多重射击",
|
||||
Entity.DROP_APPLE_RATE: "苹果掉落率",
|
||||
Entity.FEED_COUNT_SHOW: "饲料列表",
|
||||
Entity.FEED_COUNT_CAN_MADE: "可制作饲料",
|
||||
@@ -53,6 +55,8 @@ static var entityMap = {
|
||||
Entity.SAVE_ENERGY: "节能",
|
||||
Entity.ENERGY_REGENERATION: "能量再生效率",
|
||||
Entity.DROPPED_ITEM_COLLECT_RADIUS: "掉落物拾取距离",
|
||||
Entity.BULLET_SPLIT: "分裂",
|
||||
Entity.BULLET_REFRACTION: "折射",
|
||||
}
|
||||
static var entityMapType = {
|
||||
Entity.MAX_HEALTH: DataType.VALUE,
|
||||
@@ -77,6 +81,8 @@ static var entityMapType = {
|
||||
Entity.SAVE_ENERGY: DataType.PERCENT,
|
||||
Entity.ENERGY_REGENERATION: DataType.PERCENT,
|
||||
Entity.DROPPED_ITEM_COLLECT_RADIUS: DataType.VALUE,
|
||||
Entity.BULLET_SPLIT: DataType.VALUE,
|
||||
Entity.BULLET_REFRACTION: DataType.VALUE,
|
||||
}
|
||||
static var entityMaxValueMap = {
|
||||
Entity.CRIT_RATE: 0.8,
|
||||
@@ -96,7 +102,7 @@ static var entityApplier = {
|
||||
return true
|
||||
,
|
||||
Entity.EXTRA_BULLET_COUNT: func(entity, value):
|
||||
entity.fields[Entity.OFFSET_SHOOT] += value * 5
|
||||
entity.fields[Entity.OFFSET_SHOOT] += value * 3
|
||||
return true
|
||||
,
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class_name MathTool
|
||||
|
||||
static func rate(value: float):
|
||||
static func rate(value: float) -> bool:
|
||||
return randf() < value
|
||||
static func randv2_range(offset: float):
|
||||
return Vector2(
|
||||
@@ -13,3 +13,5 @@ static func signBeforeStr(value: float):
|
||||
return ("+" if value > 0 else "-" if value < 0 else "") + str(abs(value))
|
||||
static func percent(value: float):
|
||||
return value / 100
|
||||
static func shrimpRate(value: float):
|
||||
return floor(value) + int(rate(value - floor(value)))
|
||||
|
||||
@@ -7,3 +7,12 @@ static func smallText(text: String, center: bool = true):
|
||||
if center:
|
||||
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
return label
|
||||
static func graySmallText(text: String, center: bool = true):
|
||||
var label = Label.new()
|
||||
label.text = text
|
||||
label.label_settings = LabelSettings.new()
|
||||
label.label_settings.font_size = 12
|
||||
label.label_settings.font_color = Color(0.6, 0.6, 0.6, 1)
|
||||
if center:
|
||||
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
return label
|
||||
Reference in New Issue
Block a user