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fix(战斗平衡): 调整角色和子弹的攻击冷却时间及参数
修改KukeChild和KukeMC的攻击冷却时间,优化HeavyCrystal子弹的追踪逻辑 减少KukeMC技能2的分支数量范围,从2-4调整为1-3
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@@ -6,7 +6,7 @@ func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
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attackCooldownMap[0] = 200
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attackCooldownMap[1] = 2000
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attackCooldownMap[1] = 3500
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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