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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Commit Graph

22 Commits

Author SHA1 Message Date
fallingshrimp 9a3f9d7e98 fix(World): 移除多余的shakeOffset属性
该属性未被使用且可能导致不必要的计算开销
2025-08-28 11:17:32 +08:00
fallingshrimp d42ef85507 feat(相机系统): 添加相机震动效果
- 在CameraManager中实现相机震动功能
- 为BigLaser添加触发相机震动的逻辑
- 在World场景中配置震动偏移量参数
2025-08-28 11:14:14 +08:00
fallingshrimp 307e3dd63f feat(相机管理): 添加CameraManager类并实现玩家跟随
refactor(物品展示): 修改ItemShow状态机自动隐藏逻辑

feat(游戏逻辑): 添加玩家死亡时的游戏结束界面

style(场景配置): 调整World场景中相机节点位置和偏移

feat(UI): 为ItemShow添加显示动画并更新动画库
2025-08-28 08:15:18 +08:00
fallingshrimp a572a77eda feat(游戏平衡): 调整敌人生成和子弹行为
- 将敌人数量增长逻辑移至GameRule并调整计算公式
- 修改鸡的攻击行为,子弹现在会朝向玩家发射
- 调整子弹伤害值和旋转动画
- 减少玩家初始苹果数量并增加敌人掉落苹果数量
- 修改BOSS出现波数为第8波
- 移除无用属性和优化代码结构
2025-08-28 07:45:50 +08:00
fallingshrimp 8e4b560e82 fix(UI): 修正能量显示格式和动画问题
修复能量标签显示格式从"%.1f"改为"%.2f"
调整BigLaser能量消耗从50改为100
修复ItemShow动画资源顺序错误问题
添加autoFree属性到UI场景中的物品节点
修改FieldShow默认文本从"+0"改为"0"
2025-08-28 07:01:18 +08:00
fallingshrimp a29be1e431 feat(UI): 添加物品收集显示功能
- 新增CameraManager脚本用于相机管理
- 在UI场景中添加物品收集容器VBoxContainer
- 扩展ItemShow类支持生成物品显示实例
- 修改EntityBase添加物品收集信号和处理逻辑
- 调整BossBar位置和布局属性
2025-08-28 06:49:50 +08:00
fallingshrimp c2d3ac8bdb 改了一些东西,大概是哪些我忘了,嗯对 2025-08-27 21:14:06 +08:00
fallingshrimp d6cd74729b feat: 更新UI和角色逻辑,优化能量条显示和状态管理 2025-08-27 20:47:04 +08:00
fallingshrimp 54a4113394 feat: 更新UI组件,添加能量条和颜色条,优化能量管理逻辑 2025-08-27 20:27:01 +08:00
fallingshrimp 561e12398a feat: 更新多个组件,调整动画、显示名称和参数,优化游戏体验 2025-08-27 18:56:55 +08:00
fallingshrimp 9e396eef3d Refactor feed components and UI interactions
- Updated various feed components (Cake, Cupcake, Dango, Donut, FruitPlatter, FruitSalad, Milk, Orange, RedJam, Strawberry, Taco, WaterBottle, Xigua-Full, Xigua-Half, YellowJam) to correct names, textures, and display names.
- Modified MakeFeed scene to improve feed selection and display logic, including the addition of skip functionality.
- Enhanced UIState and EntityBase scripts to manage feed counts and selections more effectively.
- Introduced DirTool for directory operations and improved file loading mechanisms.
- Adjusted TickTool for frame-based operations.
2025-08-27 16:33:21 +08:00
fallingshrimp 23bc9b3e20 Add SVG assets for strawberries and watermelons with import configurations
- Added `strawberry-a.svg` and its corresponding import file `strawberry-a.svg.import`.
- Added `watermelon-a.svg` and its corresponding import file `watermelon-a.svg.import`.
- Added `watermelon-c.svg` and its corresponding import file `watermelon-c.svg.import`.
- Configured texture compression settings for all SVG assets to optimize rendering.
2025-08-27 11:48:54 +08:00
fallingshrimp b3b4fdafc2 Add new styleboxes and import energy texture
- Created a new SVG import for the energy texture, enabling better resource management and compression.
- Added a StyleBoxFlat resource for the top left panel with specified margins, background color, border width, and corner radius.
- Introduced a StyleBoxFlat resource for the top panel with similar properties, ensuring consistent UI design across panels.
2025-08-27 11:08:11 +08:00
fallingshrimp 730f732ef1 Add import configuration for Chomp.wav audio effect 2025-08-27 10:23:57 +08:00
fallingshrimp 739be888f3 feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理 2025-08-26 22:31:28 +08:00
fallingshrimp 51fc904a6a feat: 添加掉落物功能,更新饲料和物品显示,重构相关UI组件 2025-08-26 20:46:02 +08:00
fallingshrimp 417ca71de3 Add HarmonyOS Sans font and implement QuickUI for text handling
- Imported HarmonyOS Sans Regular font with appropriate settings for rendering and fallback.
- Created QuickUI script to facilitate the creation of small text labels with optional centering.
- Added new theme resources for big bold text and small text, defining font sizes for RichTextLabel and Label respectively.
2025-08-26 19:35:26 +08:00
fallingshrimp 96b26f01be feat: 重构World工具,添加WorldManager类,更新波次生成逻辑,增强敌人管理功能 2025-08-26 17:38:45 +08:00
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00
fallingshrimp 66413bd75d Add sound effects and character scripts
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files.
- Created a new character script for "Hen" with basic AI and attack functionality.
- Implemented an effect controller script for managing particle effects with one-shot functionality.
2025-08-26 15:52:54 +08:00
fallingshrimp 51b3359e8d feat: 添加新的角色Hen,更新Chick角色的攻击逻辑,增强Boss状态条和子弹功能 2025-08-26 14:47:12 +08:00
fallingshrimp 5c64d01f7c feat: 重构角色和子弹系统,添加伤害标签和Boss状态条 2025-08-26 13:56:12 +08:00