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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Commit Graph

13 Commits

Author SHA1 Message Date
fallingshrimp 53975338a8 fix(GameRule): 调整刷新棒球数量增加的百分比范围
将refreshCountIncreasePercent从Vector2(0.4, 1.1)调整为Vector2(0.2, 0.75),降低游戏难度
2025-08-28 12:46:31 +08:00
fallingshrimp d28ee8f9d2 fix: 调整子弹追踪旋转速度以改善游戏体验
将子弹追踪旋转的插值系数从0.15降低到0.1,使子弹转向更加平滑。这可以避免子弹在追踪目标时出现过于剧烈的转向,提升游戏体验。
2025-08-28 12:45:54 +08:00
fallingshrimp 8de262a615 feat(实体系统): 添加敌人等级系统并调整相关UI和游戏规则
为敌人实体添加等级属性,影响生命值和伤害
在状态栏和Boss血条中显示等级信息
调整游戏规则增加难度相关的属性成长系数
修改粒子效果角度和波次生成逻辑
2025-08-28 11:00:19 +08:00
fallingshrimp 4c077af28d fix(UI): 修正ColorBar默认值和DamageLabel文本显示
refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数
feat(EntityBase): 添加掉落物提示概率控制
style(BossBar): 添加currentValue默认值和label对齐方式
docs(GameRule): 新增掉落物提示概率配置项
2025-08-28 08:22:13 +08:00
fallingshrimp 857a224f6f refactor(Statemachine): 使用GameRule配置物品展示停留时间
将ItemShow中的硬编码等待时间改为使用GameRule.itemShowStayTime配置
2025-08-28 07:50:13 +08:00
fallingshrimp a572a77eda feat(游戏平衡): 调整敌人生成和子弹行为
- 将敌人数量增长逻辑移至GameRule并调整计算公式
- 修改鸡的攻击行为,子弹现在会朝向玩家发射
- 调整子弹伤害值和旋转动画
- 减少玩家初始苹果数量并增加敌人掉落苹果数量
- 修改BOSS出现波数为第8波
- 移除无用属性和优化代码结构
2025-08-28 07:45:50 +08:00
fallingshrimp 561e12398a feat: 更新多个组件,调整动画、显示名称和参数,优化游戏体验 2025-08-27 18:56:55 +08:00
fallingshrimp 730f732ef1 Add import configuration for Chomp.wav audio effect 2025-08-27 10:23:57 +08:00
fallingshrimp 739be888f3 feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理 2025-08-26 22:31:28 +08:00
fallingshrimp 51fc904a6a feat: 添加掉落物功能,更新饲料和物品显示,重构相关UI组件 2025-08-26 20:46:02 +08:00
fallingshrimp 5c64d01f7c feat: 重构角色和子弹系统,添加伤害标签和Boss状态条 2025-08-26 13:56:12 +08:00
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00
fallingshrimp ef8fd0db9f feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
2025-08-26 11:39:47 +08:00