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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Panels/CompilingTip.gd
T
fallingshrimp 26ad071d53 feat(效果系统): 为氧气火焰添加击退效果并优化效果控制器
- 在氧气火焰子弹配置中添加击退属性
- 将EffectController的parent参数类型从Node2D改为更通用的Node
- 在编译提示面板中预加载所有效果并设置透明度和音量
2026-01-25 21:31:04 +08:00

12 lines
383 B
GDScript

@tool
extends FullscreenPanelBase
func afterOpen(_args: Array = []):
for key in ComponentManager.effects:
var effect = EffectController.create(ComponentManager.getEffect(key), Vector2.ZERO, self)
effect.modulate.a = 0.01
(effect.sounds.get_node("spawn") as AudioStreamPlayer2D).volume_db = - INF
effect.shot()
await TickTool.millseconds(3000)
UIState.closeCurrentPanel()