Files
game/scripts/autoload/MultiGame.gd
T

11 lines
317 B
GDScript

extends Node
func create_server(player_num: int) -> void:
var peer = ENetMultiplayerPeer.new()
peer.create_server(8989, player_num)
multiplayer.multiplayer_peer = peer
func create_client(ip: String) -> void:
var peer = ENetMultiplayerPeer.new()
peer.create_client(ip, 8989)
multiplayer.multiplayer_peer = peer