127 Commits

Author SHA1 Message Date
Michael Townsend 7ee96fd108 Expansion (#707)
This additional content explores the aftermath of an event in The Ensign. A large dungeon, The Executioner, reveals the fate of one of the Wanderers’ most powerful weapons though multiple wings, each ending with a unique boss encounter. The fabricator allows the player to craft powerful items out of alien alloy, introducing new combat mechanics.
2023-06-09 12:38:16 -04:00
Michael Townsend 431b72fab8 - replace universal analytics with GA-4 2023-01-01 15:49:09 -05:00
Tadeáš Cipro 29e1e25063 Czech (cs) translation completed (#681)
* Update translation template file

- regenerated adarkroom.pot using pybabel

* Add script for POT recompilation

* Complete Czech translation (cs)

- finished czech translation
- converted into JS
- added language entry into langs.js

Co-authored-by: santen <tadeas.cipro@kinet.cz>
2021-11-29 11:25:41 -05:00
Michael Townsend 48ece588ed - added campaign to marketing link 2021-01-28 14:33:17 -05:00
Michael Townsend 7af870ab53 - fixed logo in dark mode 2021-01-28 14:02:19 -05:00
Michael Townsend bddb27131e - added link to doublespeak
- added cross-promotion event for Penrose
- removed dead Dropbox code
2021-01-28 13:54:23 -05:00
Michael Townsend f8b3c03e9b Merge pull request #667 from orsi/doublespeakgames
Major optimization of audio size and safari audio fix
2020-10-30 11:53:04 -04:00
jorsi 817decef2e remove audio preload 2020-10-12 21:59:16 -04:00
jorsi af34686c71 reduce audio file sizes by converting to mmono, lowering sample rate to 22k from 44k, and lowering bit depth to 16bit from 24bit 2020-10-12 21:50:57 -04:00
jorsi 9d8049988d fix safari audio bug where error prevents leaving worldmap locations -- reveals another safari bug where decodeAudioData doesn't return a promise to start playing music immediately 2020-10-09 12:22:06 -04:00
jorsi d0a12ac4a5 merge upstream/main 2020-10-08 12:57:21 -04:00
Michael Townsend 9e19425a9e Disable audio until bugs and hosting can be worked out 2020-10-05 12:23:08 -04:00
jorsi a601473645 We have audio! Thanks @orsi! 2020-09-10 12:45:10 -04:00
jorsi 9a7568885d Merge branch 'master' of https://github.com/doublespeakgames/adarkroom into doublespeakgames 2020-09-03 20:43:00 -04:00
jorsi c1f0e70233 fix jshint warning about leading decimals confused for dot properties 2020-09-03 20:33:07 -04:00
jorsi 371c657c08 remove god mod function 2020-09-03 20:28:49 -04:00
jorsi da51fd0dfd restore original google analytics 2020-09-03 20:12:05 -04:00
Michael Townsend d6d1c1b987 Merge pull request #660 from Jaredcscott/master
Updating description of energy cells
2020-08-16 09:03:44 -04:00
Jared Scott 9e4aa7ee05 Merge pull request #1 from Jaredcscott/Jaredcscott-patch-1
Update to description of energy cells
2020-08-15 23:32:01 -06:00
Jared Scott a5dfe8f189 Update path.js 2020-08-15 23:30:41 -06:00
jorsi e260dcfff3 fix sound turning on/off randomly on first user click due to toggleVolume call 2020-06-21 14:05:19 -04:00
jorsi 2a7f8441dd fix invalid state error in safari when trying to stop background music 2020-06-21 13:53:08 -04:00
jorsi f6b7a35a32 fix audio context resuming for browsers with no autoplay policy 2020-06-08 22:56:05 -04:00
jorsi dafc86325d normalize volume levels of sound effects that were too loud 2020-06-04 23:28:59 -04:00
jorsi 51ddd24c79 fix enableGodMode order to prevent strange behaviour 2020-06-04 19:35:28 -04:00
jorsi b099a1d122 improve encounter music 2020-06-04 19:25:57 -04:00
jorsi 2b0d1b7920 improve audio 2020-06-04 16:38:13 -04:00
jorsi dc3184e31b improve footstep sounds 2020-06-04 15:52:31 -04:00
jorsi a5c81f10e8 prevent same sound from playing multiple times 2020-06-04 15:52:15 -04:00
jorsi 54e6731748 add missing sound effects 2020-06-04 15:21:28 -04:00
jorsi ed05aee1d4 add missing event music; lower volume for space music 2020-06-03 19:12:09 -04:00
jorsi 8dea25ccd2 reorder enable god mode code to prevent duplicate area tabs 2020-06-03 18:29:30 -04:00
jorsi 031d9435e3 fix wrong function call 2020-06-03 18:26:06 -04:00
jorsi 783886b9b2 fix space music fading in when ending game by adding separate background volume function 2020-06-03 18:22:48 -04:00
jorsi 44a7552de4 fix room music playing when in another scene 2020-06-03 18:14:19 -04:00
jorsi 3b43a2754a refactor audio engine: simplified gain channels, improve fading between audio, rename functions 2020-06-03 17:44:27 -04:00
jorsi fd4fbe6bd4 preload high priority area and event audio 2020-06-03 16:39:35 -04:00
jorsi 3a2819d8af refactor functions 2020-06-03 16:39:12 -04:00
jorsi a5d81c2da7 reorganize audio library order 2020-06-03 16:27:19 -04:00
jorsi 986d76ab3d remove unused audio references 2020-06-03 16:24:50 -04:00
jorsi fa9081f6df improve fire sounds 2020-06-03 15:02:58 -04:00
jorsi 0274e9ea5d add shady builder event music 2020-06-03 15:02:51 -04:00
jorsi 20de297144 modify audio levels for village sounds 2020-06-02 22:09:29 -04:00
jorsi eae6d40be1 add google analytics for github site 2020-06-02 21:14:16 -04:00
jorsi 1c7b3fbd31 improve village sounds 2020-06-02 20:58:51 -04:00
jorsi 740204de85 lower volume as altitude increases 2020-06-02 16:02:25 -04:00
jorsi bfd8b3690e add function to get current volume 2020-06-02 16:02:12 -04:00
jorsi 28c4462ffb update space music 2020-06-02 16:01:48 -04:00
jorsi c710538db8 add plague event music 2020-06-02 16:01:35 -04:00
jorsi 4c7c5d0346 add ending music 2020-06-02 16:01:24 -04:00
jorsi 8e5f8bbae6 add space sounds 2020-06-02 14:23:33 -04:00
jorsi 956b05074d add more landmark music 2020-06-02 12:26:38 -04:00
jorsi 4f61055909 add enable god mode function 2020-06-02 10:44:00 -04:00
jorsi 0198cce7fc add several landmark loops 2020-06-01 23:52:56 -04:00
jorsi f9d42adb67 remove .wav files 2020-06-01 20:15:37 -04:00
jorsi 9109591d44 remove console.log 2020-06-01 19:42:17 -04:00
jorsi d2dae63a10 set debug false 2020-06-01 19:41:15 -04:00
jorsi 3ceb34298b cleanup 2020-06-01 19:40:40 -04:00
jorsi 46c26632e7 add outside event music; add encounter music 2020-06-01 19:36:28 -04:00
jorsi a9701124c8 add music for room events 2020-06-01 15:37:12 -04:00
jorsi 28cab1d08f add more sfx for world; add more sfx for ship 2020-06-01 13:48:24 -04:00
jorsi 793af7caed replace missing audio with placeholder beep 2020-06-01 11:12:00 -04:00
jorsi fe3f2d2fff use .flac as audio format 2020-06-01 10:50:24 -04:00
jorsi e2845c1784 lower event music volume for now -- way too loud relative to main 2020-06-01 00:47:08 -04:00
jorsi fc7b72f47b add full path to audio sources when fetching 2020-06-01 00:42:56 -04:00
jorsi 6b5acb915a make audio urls relative 2020-06-01 00:37:02 -04:00
jorsi 274f20e674 add rough outline of path and world' 2020-06-01 00:28:37 -04:00
jorsi 17b21bec08 add rough songs for outside 2020-05-31 23:29:53 -04:00
jorsi 113596fca6 rough outline for room audio 2020-05-31 19:19:36 -04:00
jorsi 1d4f48b464 fix music not starting on arrival when fire is dead 2020-05-31 14:02:23 -04:00
jorsi d3f1d9c779 prototype fire sounds 2020-05-31 13:53:43 -04:00
jorsi 3adf493a11 add audioLibrary to scripts 2020-05-31 13:53:33 -04:00
jorsi 18e8af9809 refactor audio-related code to use AudioLibrary module 2020-05-30 23:33:10 -04:00
jorsi a340584136 create AudioLibrary module to consolidate audio 2020-05-30 23:03:46 -04:00
jorsi 20132690da play music on landmark events 2020-05-30 22:35:42 -04:00
jorsi 3c6a386423 remove logging 2020-05-30 22:27:38 -04:00
jorsi 8db47cecf9 add button to turn volume on and off 2020-05-30 22:20:29 -04:00
jorsi 1d84e5f85c connect majority actions to sound effects;add more placeholder loops and effects 2020-05-30 19:48:44 -04:00
jorsi 71786c3671 add majority of sound definitions 2020-05-30 17:20:01 -04:00
jorsi 21267e383d add outline of space sounds 2020-05-29 19:13:34 -04:00
jorsi d951755f4c add outline of ship sounds 2020-05-29 19:13:28 -04:00
jorsi 221a97035c add more room sounds definitions 2020-05-29 19:04:49 -04:00
jorsi f188f45e4b add outline of ship sounds 2020-05-29 19:04:37 -04:00
jorsi c35912b3ff add more sound definitions 2020-05-29 18:47:10 -04:00
jorsi bd519404c2 add Room craft* sound effect definitions 2020-05-29 18:33:47 -04:00
jorsi 1f8dbc161c add outline of world sounds 2020-05-29 18:31:44 -04:00
jorsi 9ae1ac06f5 add outline of Path sounds 2020-05-29 18:21:57 -04:00
jorsi de9d2e6a17 add more sound effect definitions 2020-05-29 18:21:40 -04:00
jorsi 39fbd169ad add rest of sound definitions for room 2020-05-29 18:14:35 -04:00
jorsi 7df62849ea add outline of outside audio 2020-05-29 18:12:40 -04:00
jorsi 12c6559802 add basic outline of audio for room 2020-05-29 17:53:18 -04:00
jorsi 978f53d40b rough implementation for changing background music 2020-05-29 13:59:58 -04:00
jorsi 9ae328d49b initial start for audio support 2020-05-28 19:10:09 -04:00
Blake Grotewold f74515f06d Merge pull request #651 from AleksMU/master
add russian translate
2019-10-21 14:13:52 -05:00
Blake Grotewold 4cdd298a08 Merge pull request #655 from decrecementofeliz/galician-translation
Add Galician translation
2019-10-21 14:11:54 -05:00
decrecementofeliz 0e5d6a6324 add gitignore - ds_files 2019-10-08 15:12:03 +02:00
decrecementofeliz f64cc7a68d language-list: missing file from previous commit 2019-10-07 23:55:56 +02:00
decrecementofeliz 69cdc2603b Add Galician translation 2019-10-07 21:18:00 +02:00
Aleksey 5434a678ee add russian translate 2019-04-30 22:04:43 +03:00
Michael Townsend 491d461276 Merge pull request #644 from dblark/master
Update Chinese (Simplified) Translation
2019-01-28 15:38:07 -05:00
周圣杰 5d195f01d8 Update Chinese (Simplified) Translation
Update Chinese (Simplified) Translation
2019-01-28 12:51:09 +08:00
Michael Townsend 754fcd6ded Merge pull request #557 from andylizi/master
Update Chinese-Simplified translation (Resolve conflicts in #502)
2018-09-19 10:20:35 -04:00
Michael Townsend dc06cf9de6 Merge pull request #622 from youknowone/update-pot
Add missing gettext markers + Update adarkroom.pot
2018-09-19 10:18:33 -04:00
Michael Townsend 246dbcdb99 Merge pull request #632 from gitupofftheflooranddosomework/patch-1
Fixes issue in 613
2018-09-18 15:48:16 -04:00
Michael Townsend 9b699b56c8 Merge pull request #619 from mmKALLL/master
Fix for LICENSE.md preview formatting
2018-09-18 15:30:35 -04:00
gitupofftheflooranddosomework dd9fc140bb Fixes issue in 613
This is made to fix the issues in issue #613
2018-09-18 15:54:30 -03:00
Michael Townsend 06e1d5a5db Merge pull request #626 from Roarez/master
Fix buying maps causing crashes #515
2018-09-17 11:04:19 -04:00
Roarez d498a13177 Fix buying maps causing crashes
Fixes the applyMap function that could not uncover single points of map on the top and left borders and thus was causing an infinite loop crash
2018-09-11 00:43:49 +01:00
Jeong YunWon c36ad262a5 Update adarkroom.pot 2018-06-09 23:47:04 +09:00
Jeong YunWon 99f28877e8 Add missing messages to gettext 2018-06-09 23:47:04 +09:00
mmKALLL db42a9053c Improved LICENSE.md asterisk formatting. 2018-04-23 02:28:10 +09:00
mmKALLL 8101b7c6b7 Fixed LICENSE.md asterisk formatting. 2018-04-23 02:27:16 +09:00
mmKALLL c64421cccc Merge branch 'master' of https://github.com/doublespeakgames/adarkroom 2018-04-23 02:05:29 +09:00
Michael Townsend 15ddf72e43 Merge pull request #593 from silence44/localization
Added missing translations and small fixes for ru and uk
2017-12-17 11:51:31 -05:00
Michael Townsend b978b71e49 Merge pull request #603 from hun0975/patch-1
Update strings.po
2017-12-17 11:47:30 -05:00
Michael Townsend 5eb4241a8b Merge pull request #602 from hun0975/master
Change Hangul(ko) expression
2017-12-17 11:47:15 -05:00
Michael Townsend 2800b51d96 Merge pull request #608 from hun0975/patch-5
jshint warning ('cur' is already defined)
2017-12-17 11:43:16 -05:00
Michael Townsend d46f414a41 Merge pull request #609 from hun0975/patch-6
Remove unused variables
2017-12-17 11:42:47 -05:00
Michael Townsend bba2af9844 Merge pull request #610 from hun0975/patch-7
jshint warning(missing semicolon)
2017-12-17 11:41:28 -05:00
hun0975 4122805484 jshint warning(missing semicolon)
missing semicolon!
So just add a semicolon
2017-12-04 15:54:18 +09:00
hun0975 639e9960d8 Remove unused variables
line 114
the 'c1' variables is not used
so i remove
2017-12-04 15:46:21 +09:00
hun0975 4e37103171 jshint warning ('cur' is already defined)
The "cur" variable is defined twice in each for loop.
So I pulled out the definition part of the "cur" variable.
2017-12-04 15:35:00 +09:00
hun0975 6228a89af4 Update strings.po 2017-11-26 23:39:26 +09:00
hun0975 4e8c0d8e9f Change Hangul(ko) expression
Existing expression does not match Korean grammar.
"동굴 넓고 어두운 아가리를 벌리고 있다" -> "동굴의 입구는 넓고 어두웠다."
2017-11-12 21:09:45 +09:00
Denys Lishchenko 9af04ebc1a Added missing translations and small fixes for ru and uk 2017-10-03 00:51:04 +02:00
andylizi 8dfed2531d Update Chinese-Simplified translation
Merge remote-tracking branch 'ldzhangyx/master'
2017-08-01 14:23:30 +08:00
Esa Koskinen c8c71e945a Merge pull request #1 from doublespeakgames/master
Update fork to latest head
2017-01-20 11:27:24 +02:00
140 changed files with 13910 additions and 6281 deletions
+3
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@@ -3,3 +3,6 @@
*.mo
*.swp
.idea
lang/.DS_Store
.DS_Store
node_modules
+4 -1
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@@ -35,7 +35,7 @@ Mozilla Public License Version 2.0
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
1.8. "License"
@@ -258,6 +258,8 @@ end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
```
************************************************************************
* *
* 6. Disclaimer of Warranty *
@@ -299,6 +301,7 @@ prior to termination shall survive termination.
* limitation may not apply to You. *
* *
************************************************************************
```
8. Litigation
-------------
+1
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@@ -36,6 +36,7 @@ a minimalist text adventure game for your browser
</tr><tr>
<td><a href="http://adarkroom.doublespeakgames.com/?lang=vi">Vietnamese</a></td>
<td><a href="http://adarkroom.doublespeakgames.com/?lang=lt_LT">Lithuanian</a></td>
<td><a href="http://adarkroom.doublespeakgames.com/?lang=gl">Galician</a></td>
</tr>
</table>
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-275
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@@ -1,275 +0,0 @@
/*** dark.css + APRIL FOOLS! ***/
* {
cursor: wait!important;
}
body {
background-color: #272823;
color: #EEE;
}
div.headerButton {
border-left: 1px solid #EEE;
}
div#notifyGradient {
background-color: #272823;
background: -webkit-linear-gradient( rgba(39, 40, 35, 0) 0%, rgba(39, 40, 35, 1) 100% );
background: linear-gradient( rgba(39, 40, 35, 0) 0%, rgba(39, 40, 35, 1) 100% );
filter: alpha( Opacity=0, FinishOpacity=100, Style=1, StartX=0, StartY=0, FinishX=0, FinishY=500 );
}
div#saveNotify {
background: #272823;
}
.eventPanel:before {
background-color: #272823;
}
.eventTitle:after {
background-color: #272823;
}
div.tooltip {
background-color: #111;
border: 1px solid black;
box-shadow: -1px 3px 2px #111;
}
div#population {
background-color: #272823;
}
div#village:before {
background: #272823;
}
div#village {
border: 1px solid #EEE;
}
div#stores:before {
background: #272823;
}
div#stores {
border: 1px solid #EEE;
}
div#weapons:before {
background: #272823;
}
div#weapons {
border: 1px solid #EEE;
}
div#bagspace {
background-color: #272823;
}
div#outfitting:before {
background: #272823;
}
div#perks {
border: 1px solid #EEE;
}
div#perks:before {
background-color: #272823;
}
div#outfitting {
border: 1px solid #EEE;
}
#bagspace-world {
border: 1px solid #EEE;
}
div.supplyItem {
border: 1px solid #EEE;
}
#backpackTitle {
background-color: #272823;
}
#backpackSpace {
background-color: #272823;
}
#healthCounter {
background-color: #272823;
}
#map {
border: 1px solid #EEE;
}
#map .landmark {
color: #EEE;
}
#dropMenu {
background: none repeat scroll 0 0 #272823;
box-shadow: -1px 3px 2px #111;
}
div.button {
border: 1px solid #EEE;
}
div.button.disabled, div.button.disabled:hover {
border-color: #444;
color: #444;
}
.upBtn:after, .upManyBtn:after {
border-color: transparent transparent #272823;
}
.upBtn:before, .upManyBtn:before {
border-color: transparent transparent #EEE;
}
.upBtn.disabled:before, .upManyBtn.disabled:before {
border-color: transparent transparent #555;
}
.dnBtn:after, .dnManyBtn:after {
border-color: #272823 transparent transparent;
}
.dnBtn:before, .dnManyBtn:before {
border-color: #EEE transparent transparent;
}
.dnBtn.disabled:before, .dnManyBtn.disabled:before {
border-color: #555 transparent transparent;
}
body.noMask .eventTitle {
background-color: #EEE;
color: #272823;
}
body.noMask .eventTitle:after {
background-color: #EEE;
}
body.noMask .eventPanel {
background-color: #EEE;
}
body.noMask #description {
color: #272823;
}
body.noMask #buttons > .button {
border: 1px solid #272823;
color: #272823;
}
#stars > div, #starsBack > div {
color: black;
}
.endGame {
color:#272823;
}
#theEnd {
color: #272823;
}
body {
background: url('../img/tile-background.jpg');
color: yellow!important;
}
.menu {
color: yellow!important;
}
.button {
background: url('../img/wefd.gif');
}
#bagspace-world,
#map,
.eventPanel {
background: url('../img/Rainbow.gif');
}
.construction {
background: url('../img/jZSGX.gif');
width: 390px;
height: 351px;
bottom: 0;
}
.paws {
background: url('../img/paws.gif')
}
.cute {
width: 288px;
height: 243px;
-webkit-transition: all 3s linear;
-moz-transition: all 3s linear;
-o-transition: all 3s linear;
-ms-transition: all 3s linear;
transition: all 3s linear;
position: absolute;
top: 30px;
left: 0;
background: url('../img/cute.gif')
}
.cute.move {
left: 100%;
margin-left: -288px; /*.animate width*/
}
.construction,
.paws,
.cute,
.counter {
pointer-events: none;
position: fixed;
}
div#notifyGradient {
background-color: transparent!important;
background: none!important;
}
.eventPanel:before {
background-color: transparent;
}
#starsBack {
background: url('../img/Rainbow.gif');
}
iframe {
position: fixed;
height: 315px;
width:420px;
bottom: 0;
right: 0;
}
.counter {
top: 0;
right: 0;
}
+18 -1
View File
@@ -52,6 +52,14 @@ div#stores {
border: 1px solid #EEE;
}
div#blueprints:before {
background: #272823;
}
div#blueprints {
border: 1px solid #EEE;
}
div#weapons:before {
background: #272823;
}
@@ -173,10 +181,19 @@ body.noMask #buttons > .button {
color: black;
}
.endGame {
.endGame, .outro {
color:#272823;
}
#wait-btn {
border-color: black;
color: black;
}
#theEnd {
color: #272823;
}
.logo-icon > path {
stroke: white;
}
+36
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@@ -0,0 +1,36 @@
div#fabricateButtons {
position: relative;
top: 5px;
left: 0;
}
div#fabricateButtons::before {
content: attr(data-legend);
position: relative;
top: -5px;
}
div#blueprints::before {
content: attr(data-legend);
position: absolute;
top: -13px;
background-color: white;
}
div#blueprints {
position: absolute;
top: 0px;
right: 237px;
border: 1px solid black;
cursor: default;
padding: 5px 10px;
width: 200px;
}
div.blueprintRow {
position: relative;
}
div.blueprintRow .row_key {
float: none;
}
+66 -4
View File
@@ -46,9 +46,9 @@ div#wrapper {
}
div#saveNotify {
position: absolute;
top: 20px;
right: 0px;
position: fixed;
top: 10px;
right: 20px;
background: white;
opacity: 0;
}
@@ -64,6 +64,21 @@ div#header {
height: 20px;
}
.logo {
position: fixed;
left: 10px;
bottom: 0;
z-index: 10;
}
.logo-icon {
height: 40px;
}
.logo-icon > path {
stroke: black;
}
.menu {
position: fixed;
right: 10px;
@@ -132,7 +147,7 @@ span.customSelectOptions {
}
div.headerButton {
font-size: 18px;
font-size: 17px;
cursor: pointer;
float: left;
border-left: 1px solid black;
@@ -546,6 +561,53 @@ body.noMask #description {
margin-left: -50%;
}
.fighter.shield > .label::before {
content: '(';
position: absolute;
left: -8px;
}
.fighter.shield > .label::after {
content: ')';
position: absolute;
right: -8px;
}
.fighter.energised > .label {
font-size: 2em;
font-style: bold;
}
.fighter.meditation > .label {
font-size: 1.5em;
opacity: 0.3;
}
@keyframes exploding {
0% { transform: translate(0, 0); }
25% { transform: translate(-10px, 0); }
75% { transform: translate(10px, 0); }
100% { transform: translate(0, 0); }
}
.fighter.exploding > .label {
animation: exploding 200ms linear infinite;
}
.fighter.venomous > .label {
font-size: 1.5em;
font-style: bold;
}
.fighter.enraged > .label {
font-size: 1.5em;
font-style: italic;
}
.fighter.boost > .label {
font-style: italic;
}
#description .bullet {
padding: 0px 20px 0px 20px;
bottom: 25px;
+1 -1
View File
@@ -6,7 +6,7 @@
padding: 5px 10px;
}
div#outfitting:before ,div#perks:before {
div#outfitting:before, div#perks:before {
content: attr(data-legend);
position: absolute;
top: -13px;
+20
View File
@@ -137,6 +137,19 @@
padding-top:10%;
}
.outroContainer {
padding-top:10%;
width: 800px;
margin: 0 auto;
}
.outro {
font-size: 1.5rem;
color: #FFF;
opacity: 0;
margin-bottom: 40px;
}
.endGame {
font-size:48px;
color:#FFFFFF;
@@ -152,3 +165,10 @@
.endGameOption:hover {
text-decoration: underline;
}
#wait-btn {
border-color: #fff;
color: #fff;
margin: 0 auto;
opacity: 0;
}
+8
View File
@@ -0,0 +1,8 @@
import express from 'express';
const PORT = 8080;
const app = express();
app.use(express.static('.'));
app.listen(PORT, () => console.log(`Listening on port ${PORT}`));
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