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Dog-Lynx-And-HCN/scripts/Contents/Weapons/Volcano.gd
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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["rotate"] += 0.005 * to * soulLevel
origin["dmg1"] += 0.3 * (soulLevel - 1)
origin["dmg2"] += 0.3 * (soulLevel - 1)
origin["dmg3"] += 0.3 * (soulLevel - 1)
origin["dmg4"] += 0.3 * (soulLevel - 1)
origin["dmg5"] += 0.15 * (soulLevel - 1)
origin["count"] = 1 * soulLevel
origin["atk"] += 3 * to * soulLevel
return origin
func attack(entity: EntityBase):
for j in BulletBase.generate(
ComponentManager.getBullet("Volcano"),
entity,
entity.findWeaponAnchor("normal"),
entity.position.angle_to_point(entity.get_global_mouse_position()), true, true
):
var bullet: Volcano = j
bullet.baseDamage = readStore("atk")
bullet.rotates = readStore("rotate")
bullet.damageMultipliers = [readStore("dmg1"), readStore("dmg2"), readStore("dmg3"), readStore("dmg4")]
bullet.count = readStore("count")
bullet.dmg5 = readStore("dmg5")
return true