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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Commit Graph

41 Commits

Author SHA1 Message Date
fallingshrimp 0f3dc2ca9f feat: 添加VerticalSoften着色器,增强透明度控制逻辑 2025-09-06 20:41:48 +08:00
fallingshrimp 77f3d5e4a1 feat(技能图标): 改进冷却进度视觉效果和样式
- 移除进度值的clamp限制,允许超出范围效果
- 为冷却进度着色器添加边缘高光和拖尾效果
- 调整图标容器圆角和最小尺寸
- 更新材质参数以支持新的着色器效果
2025-09-06 16:40:25 +08:00
fallingshrimp 19e7d7691d refactor(武器系统): 调整武器数值显示格式和数据结构
统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
2025-09-06 16:11:59 +08:00
fallingshrimp 38390e7ded fix(SkillIcon): 修复技能图标冷却进度显示问题
调整ShaderMaterial的默认progress值为0.5以匹配实际冷却状态
在_ready中复制材质实例避免共享材质引用
分离progress计算逻辑提高可读性
2025-09-06 15:46:39 +08:00
fallingshrimp e4d04ff599 feat(技能图标): 添加技能冷却显示功能
- 新增 SkillIcon.gd 脚本用于管理武器技能图标显示
- 修改 CooldownProgress.gdshader 增加背景透明度参数
- 更新 CooldownTimer.gd 添加时间计算方法
- 重构 SkillIconBase.tscn 场景以支持新功能
2025-09-06 15:04:32 +08:00
fallingshrimp 41198cb51a feat: 添加技能图标基础组件和冷却进度着色器
添加紫色水晶技能图标资源
创建冷却进度着色器用于显示技能冷却效果
实现基础技能图标组件,包含样式和着色器效果
2025-09-06 14:52:42 +08:00
fallingshrimp 95db9deb3c feat: 添加矢量星武器和子弹功能
实现新的矢量星武器系统,包括武器卡片、子弹行为和粒子效果。主要功能包括:
- 添加VectorStarWeapon.gd武器脚本,支持多子弹发射和追踪目标
- 实现VectorStar.gd子弹脚本,包含初始冲刺和后续追踪逻辑
- 添加相关场景资源和配置
- 将新武器添加到公鸡角色的武器库中
2025-09-06 13:27:00 +08:00
fallingshrimp a083069848 feat(武器系统): 重构武器消耗为单一沙滩球资源并添加升级功能
将武器消耗从多种资源数组简化为单一沙滩球资源
添加武器升级功能,更新武器属性时保留原始属性
修改UI显示以适配新的资源消耗系统
2025-09-06 11:14:02 +08:00
fallingshrimp 2486eb6d8a feat(物品系统): 新增沙滩球物品及相关功能
refactor(武器卡片): 调整武器类型和颜色映射
style(UI): 更新武器名称标签样式
fix(实体基础): 修正物品掉落逻辑
perf(音频): 优化音频处理模式
docs(物品存储): 更新物品枚举和映射
build(资源): 添加沙滩球SVG资源文件
chore(资源): 更新篮球和棒球SVG资源
2025-09-06 11:05:56 +08:00
fallingshrimp 9ea534441b feat(武器系统): 重构武器攻击逻辑并添加音效支持
- 将武器攻击逻辑移至Weapon类中,添加tryAttack方法统一处理冷却和能量消耗
- 为武器添加音效支持,包括攻击音效的播放和管理
- 移除子弹生成时的能量消耗检查,改由武器统一处理
- 调整部分武器的属性和配置,如伤害值和冷却时间
- 修复紫水晶子弹的分裂和折射逻辑错误
2025-09-06 08:50:37 +08:00
fallingshrimp f099242f18 feat(武器): 添加大激光武器并更新武器卡组件
实现大激光武器功能,包括攻击逻辑和属性配置
将武器卡的选择按钮重命名为更新按钮以更准确反映功能
调整武器卡描述文本居中显示并更新能量消耗数值
2025-09-06 08:05:43 +08:00
fallingshrimp debb450044 refactor(武器系统): 重构武器冷却和攻击逻辑
- 将CooldownTimer的startCooldown方法重命名为更简洁的start
- 为EntityBase添加weaponStore节点管理武器
- 修改武器攻击逻辑,现在由Weapon类自身处理冷却和攻击
- 调整武器卡片的UI布局和描述居中显示
- 为Rooster角色添加预设武器
2025-09-06 07:40:21 +08:00
fallingshrimp d4501ae45d feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果

fix: 修复掉落物拾取范围和碰撞检测问题

style: 优化UI显示,添加武器品质和类型标签

docs: 更新字段描述,调整部分饲料名称和分类

perf: 优化数学工具函数,添加随机数处理工具

test: 调整波次生成逻辑,添加新敌人类型

build: 添加新资源文件和相关导入配置
2025-09-05 22:23:41 +08:00
fallingshrimp fbd2d1f218 fix: 移除movebox的disabled属性以启用碰撞检测 2025-08-29 16:52:18 +08:00
fallingshrimp bd8a7d5d2c feat(音效/特效): 添加角色死亡音效和血液特效
添加多个音效文件并实现角色死亡时的血液粒子效果
调整冲刺逻辑和数值,修复激光子弹的显示位置
为不同攻击类型添加对应音效,增强游戏表现力
2025-08-29 14:29:07 +08:00
fallingshrimp 327afcc721 feat(战斗系统): 添加小鸡冲刺攻击技能及相关特效
实现小鸡的冲刺攻击能力,包括:
1. 新增ChickSprint子弹类型及场景
2. 为EntityBase添加拖尾粒子效果
3. 添加攻击蓄力特效和音效
4. 调整小鸡的攻击冷却时间和冲刺倍率
5. 优化TickTool工具类添加until方法
6. 修改世界背景z-index避免遮挡

调整战斗平衡性:
1. 降低默认冲刺倍率
2. 修改测试波次配置
3. 增加新的攻击方式选项
2025-08-29 13:56:31 +08:00
fallingshrimp f52f7cda8e feat(子弹): 添加紫色水晶子弹的爆炸效果和销毁逻辑
refactor(子弹基类): 重构销毁逻辑防止重复调用
fix(敌人): 调整小鸡boss的出现波次和激光音效
style(场景文件): 整理动画资源顺序
2025-08-29 12:42:44 +08:00
fallingshrimp 7a56644b45 feat(BulletBase): 添加自动销毁动画功能
为子弹基类添加 autoDestroyAnimation 导出变量,当设置为 true 时会在销毁时播放销毁动画
2025-08-29 11:37:25 +08:00
fallingshrimp c4b59a5b3f feat(饲料卡片): 添加饲料品质显示功能
实现饲料品质的枚举定义和颜色映射,修改FeedCardBase使用FeedName组件显示品质
2025-08-28 08:51:08 +08:00
fallingshrimp bf64114633 feat(音效): 添加物品收集音效并改进数值显示
为物品收集添加音效播放功能
在EntityBase.gd中调用playSound("collect")
添加Collect.wav音效文件及导入配置

改进数值显示格式:
- 在MathTool.gd中添加signBeforeStr方法
- 修改FieldShow.gd使用新方法显示带符号的数值
- 调整FieldShow.tscn的UI布局

同时修复MakeFeed.gd中feed显示问题
2025-08-27 21:43:06 +08:00
fallingshrimp 561e12398a feat: 更新多个组件,调整动画、显示名称和参数,优化游戏体验 2025-08-27 18:56:55 +08:00
fallingshrimp 266947df0d Add Low Boing sound effect import configuration
- Imported "Low Boing.wav" sound effect into the project.
- Created import settings for the audio file, specifying parameters such as audio type, sample rate, and dependencies.
2025-08-27 16:39:07 +08:00
fallingshrimp 1a918a7a14 Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name.
- Removed unused pencil SVG and its import files.
- Updated Chomp sound effect with a new binary file.
- Modified Diamond bullet behavior to improve tracing logic.
- Increased rotation speed for Laser bullet.
- Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely.
- Updated Rooster character to use PurpleCrystal bullet instead of Pencil.
- Enhanced BulletBase with new properties for energy consumption and animation control.
- Adjusted blend position interpolation in EntityBase for smoother movement.
- Added new Star bullet with its scene and script, including animation setup.
- Updated SVG and import files for new Star bullet graphics.
2025-08-27 15:38:30 +08:00
fallingshrimp 9127692146 feat: 添加炸弹效果和着色器,创建新的Bomb效果和相关资源 2025-08-27 14:55:34 +08:00
fallingshrimp 28b86e8b1e feat: 添加子弹生成和动画功能,创建铅笔子弹及其资源 2025-08-27 13:30:50 +08:00
fallingshrimp 23bc9b3e20 Add SVG assets for strawberries and watermelons with import configurations
- Added `strawberry-a.svg` and its corresponding import file `strawberry-a.svg.import`.
- Added `watermelon-a.svg` and its corresponding import file `watermelon-a.svg.import`.
- Added `watermelon-c.svg` and its corresponding import file `watermelon-c.svg.import`.
- Configured texture compression settings for all SVG assets to optimize rendering.
2025-08-27 11:48:54 +08:00
fallingshrimp 0648ed75d0 feat: 更新FeedCardBase和Puffs组件,添加编辑锁定元数据 2025-08-27 10:25:14 +08:00
fallingshrimp 730f732ef1 Add import configuration for Chomp.wav audio effect 2025-08-27 10:23:57 +08:00
fallingshrimp 739be888f3 feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理 2025-08-26 22:31:28 +08:00
fallingshrimp 51fc904a6a feat: 添加掉落物功能,更新饲料和物品显示,重构相关UI组件 2025-08-26 20:46:02 +08:00
fallingshrimp 417ca71de3 Add HarmonyOS Sans font and implement QuickUI for text handling
- Imported HarmonyOS Sans Regular font with appropriate settings for rendering and fallback.
- Created QuickUI script to facilitate the creation of small text labels with optional centering.
- Added new theme resources for big bold text and small text, defining font sizes for RichTextLabel and Label respectively.
2025-08-26 19:35:26 +08:00
fallingshrimp 3197fe6048 feat: 更新饲料和物品显示逻辑,添加香蕉饲料场景,重构字段显示功能 2025-08-26 18:44:28 +08:00
fallingshrimp 7e5a8861ec feat: 删除FeedCard场景,重构Feed类,更新UI组件 2025-08-26 18:15:01 +08:00
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00
fallingshrimp 66413bd75d Add sound effects and character scripts
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files.
- Created a new character script for "Hen" with basic AI and attack functionality.
- Implemented an effect controller script for managing particle effects with one-shot functionality.
2025-08-26 15:52:54 +08:00
fallingshrimp 5c64d01f7c feat: 重构角色和子弹系统,添加伤害标签和Boss状态条 2025-08-26 13:56:12 +08:00
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00
fallingshrimp ef8fd0db9f feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
2025-08-26 11:39:47 +08:00
fallingshrimp df3abdb852 更新EntityBase和Rooster类,添加动画支持并修复变量命名 2025-08-26 10:55:39 +08:00
fallingshrimp 61a4cabf15 更新EntityBase和Rooster类,添加动画支持并修复变量命名 2025-08-26 10:17:38 +08:00
fallingshrimp 363aeaf445 init 2025-08-26 09:24:09 +08:00