feat: 将卡牌生成中的场景替换为SceneManager统一加载

This commit is contained in:
2026-04-02 15:35:12 +08:00
parent 4b45aa19a6
commit 62f2c998b7
2 changed files with 2 additions and 4 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ extends Node
var current_scene = null
var Card = ResourceLoader.load("res://prefabs/game/card.tscn")
var Card = ResourceLoader.load("res://scenes/game/card.tscn")
func _ready():
var root = get_tree().root
+1 -3
View File
@@ -1,7 +1,5 @@
extends Node2D
var CardScene = preload("res://scenes/game/card.tscn")
var card_list: Array
func _ready() -> void:
@@ -27,7 +25,7 @@ func init() -> void:
$Player1/Username.text = GameManager.username
func create_card(card_name: String):
var card = CardScene.instantiate()
var card = SceneManager.Card.instantiate()
add_child(card)
card.set_card(card_name)
card_list.append(card)