2025-09-17 23:02:52 +08:00
|
|
|
extends BulletBase
|
|
|
|
|
|
|
|
|
|
@onready var track: Node2D = $"%track"
|
|
|
|
|
|
|
|
|
|
var readyTime: float = 1000
|
|
|
|
|
|
2025-09-18 06:46:43 +08:00
|
|
|
func register():
|
2025-09-18 22:13:10 +08:00
|
|
|
speed = 10
|
2025-09-17 23:02:52 +08:00
|
|
|
func ai():
|
|
|
|
|
if timeLived() < readyTime:
|
2025-09-18 06:46:43 +08:00
|
|
|
PresetBulletAI.lockLauncher(self, launcher, true)
|
2025-09-18 22:17:38 +08:00
|
|
|
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
|
2025-09-18 22:13:10 +08:00
|
|
|
hitbox.disabled = true
|
2025-09-17 23:02:52 +08:00
|
|
|
else:
|
2025-09-18 22:38:56 +08:00
|
|
|
track.visible = false
|
|
|
|
|
hitbox.disabled = false
|
2025-09-17 23:02:52 +08:00
|
|
|
PresetBulletAI.forward(self, rotation)
|
2025-09-19 21:59:15 +08:00
|
|
|
damage = speed / 5
|
2025-09-18 22:42:43 +08:00
|
|
|
speed *= 1.15
|