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Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd
T

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extends BulletBase
@onready var track: Node2D = $"%track"
var readyTime: float = 1000
func register():
speed = 10
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
hitbox.disabled = true
else:
track.visible = false
hitbox.disabled = false
PresetBulletAI.forward(self, rotation)
damage = speed / 5
speed *= 1.15