2025-09-17 23:02:52 +08:00
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extends BulletBase
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@onready var track: Node2D = $"%track"
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var readyTime: float = 1000
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func ai():
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if timeLived() < readyTime:
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2025-09-18 06:46:43 +08:00
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PresetBulletAI.lockLauncher(self, launcher, true)
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2025-09-30 20:42:27 +08:00
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PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.8)
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2025-09-18 22:13:10 +08:00
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hitbox.disabled = true
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2025-09-17 23:02:52 +08:00
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else:
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2025-09-18 22:38:56 +08:00
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track.visible = false
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hitbox.disabled = false
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2025-09-17 23:02:52 +08:00
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PresetBulletAI.forward(self, rotation)
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2025-11-22 08:42:51 +08:00
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baseDamage = speed / 5
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2025-09-18 22:42:43 +08:00
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speed *= 1.15
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