1
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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(障碍物系统): 添加草墙障碍物及相关功能

实现草墙障碍物系统,包括以下主要变更:
- 新增草墙障碍物资源、脚本和场景
- 添加障碍物状态显示UI
- 扩展组件管理器支持障碍物类型
- 修改子弹系统以支持对障碍物的碰撞检测
- 调整实体碰撞层设置
- 为公鸡角色添加草墙武器

新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
This commit is contained in:
2026-01-27 20:52:26 +08:00
parent 2f2a3fd04b
commit 3698127345
22 changed files with 400 additions and 18 deletions
-1
View File
@@ -347,7 +347,6 @@ alpha_curve = SubResource("CurveTexture_vvfxd")
[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
[node name="EntityBase" type="CharacterBody2D"]
collision_layer = 0
script = ExtResource("1_mvol6")
[node name="syncer" type="MultiplayerSynchronizer" parent="."]
+40
View File
@@ -0,0 +1,40 @@
[gd_scene load_steps=6 format=3 uid="uid://dwydudqawsiqi"]
[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="1_4helc"]
[ext_resource type="Script" uid="uid://bj26s4i47bw0a" path="res://scripts/Statemachine/ObstacleBase.gd" id="1_b4dgm"]
[ext_resource type="PackedScene" uid="uid://copkyentuuxpt" path="res://components/UI/ObstacleStateBar.tscn" id="3_esd5c"]
[sub_resource type="SpriteFrames" id="SpriteFrames_b4dgm"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_4helc")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_1gjhb"]
radius = 70.00714
[node name="ObstacleBase" type="StaticBody2D"]
script = ExtResource("1_b4dgm")
healthMax = null
penerateResistance = null
blockPlayer = null
blockEnemy = null
[node name="texture" type="AnimatedSprite2D" parent="."]
unique_name_in_owner = true
sprite_frames = SubResource("SpriteFrames_b4dgm")
[node name="statebar" parent="texture" node_paths=PackedStringArray("obstacle") instance=ExtResource("3_esd5c")]
unique_name_in_owner = true
position = Vector2(0, -86)
obstacle = NodePath("../..")
[node name="hitbox" type="CollisionShape2D" parent="."]
unique_name_in_owner = true
shape = SubResource("CircleShape2D_1gjhb")
debug_color = Color(1, 0.09928554, 0, 0.41960785)
+6 -2
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=13 format=3 uid="uid://dky8574uqc18r"]
[gd_scene load_steps=14 format=3 uid="uid://dky8574uqc18r"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="PackedScene" uid="uid://dldnbpubu2jgm" path="res://components/Weapons/GrassWall.tscn" id="3_0omr3"]
[ext_resource type="PackedScene" uid="uid://b5ebx8duvgtt5" path="res://components/Weapons/Oxygener.tscn" id="3_da2ca"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
@@ -58,7 +59,10 @@ metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"]
process_mode = 4
[node name="Oxygener" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
[node name="GrassWall" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
offset_bottom = 374.0
[node name="Oxygener" parent="weaponStore" index="1" instance=ExtResource("3_da2ca")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]
+36
View File
@@ -0,0 +1,36 @@
[gd_scene load_steps=5 format=3 uid="uid://bu2qnw81241wv"]
[ext_resource type="PackedScene" uid="uid://dwydudqawsiqi" path="res://components/Abstracts/ObstacleBase.tscn" id="1_76v8o"]
[ext_resource type="Texture2D" uid="uid://vmd6kegvbs31" path="res://resources/characters/grass-wall/grasswall.png" id="2_7gks2"]
[sub_resource type="SpriteFrames" id="SpriteFrames_pu7bs"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_7gks2")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qvy1c"]
size = Vector2(700, 60)
[node name="GrassWall" instance=ExtResource("1_76v8o")]
healthMax = 100.0
penerateResistance = 0.0
blockPlayer = false
blockEnemy = true
[node name="texture" parent="." index="0"]
rotation = 1.5707964
sprite_frames = SubResource("SpriteFrames_pu7bs")
[node name="statebar" parent="texture" index="0"]
position = Vector2(-374, 0)
rotation = -1.5707964
[node name="hitbox" parent="." index="1"]
rotation = 1.5707964
shape = SubResource("RectangleShape2D_qvy1c")
+2
View File
@@ -92,6 +92,8 @@ libraries = {
}
[node name="map" type="StaticBody2D" parent="." groups=["map"]]
collision_layer = 6
collision_mask = 6
metadata/_edit_lock_ = true
[node name="background" type="Sprite2D" parent="map"]
+7 -7
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=17 format=3 uid="uid://cxcvc1rjvm8i2"]
[ext_resource type="Script" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
[ext_resource type="Script" uid="uid://cfxrtel5gjia0" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="2_4hl42"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_1ishj"]
@@ -81,8 +81,8 @@ tracks/2/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2q7p1"]
_data = {
"RESET": SubResource("Animation_5i70v"),
"collect": SubResource("Animation_l0b83")
&"RESET": SubResource("Animation_5i70v"),
&"collect": SubResource("Animation_l0b83")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_7lt1c"]
@@ -96,7 +96,7 @@ point_count = 2
curve = SubResource("Curve_11h7l")
[sub_resource type="Curve" id="Curve_h22hm"]
min_value = -1.0
_limits = [-1.0, 1.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, -1), 0.0, 0.0, 0, 0]
point_count = 2
@@ -131,8 +131,8 @@ color_initial_ramp = SubResource("GradientTexture1D_5p7rs")
alpha_curve = SubResource("CurveTexture_u4ger")
[node name="ItemDropped" type="RigidBody2D"]
collision_layer = 2
collision_mask = 2
collision_layer = 512
collision_mask = 512
physics_material_override = SubResource("PhysicsMaterial_1ishj")
contact_monitor = true
max_contacts_reported = 1
@@ -147,7 +147,7 @@ texture = ExtResource("2_4hl42")
[node name="animator" type="AnimationPlayer" parent="texture"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_2q7p1")
&"": SubResource("AnimationLibrary_2q7p1")
}
[node name="hitbox" type="CollisionShape2D" parent="."]
+61
View File
@@ -0,0 +1,61 @@
[gd_scene load_steps=7 format=3 uid="uid://copkyentuuxpt"]
[ext_resource type="Script" uid="uid://dkt4yqm0juwic" path="res://scripts/Statemachine/ObstacleStateBar.gd" id="1_a6rqj"]
[ext_resource type="PackedScene" uid="uid://d1ulrvupa76ap" path="res://components/UI/ColorBar.tscn" id="2_vl2cs"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_w56p2"]
bg_color = Color(0, 0, 0, 0.5)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2sar3"]
bg_color = Color(1, 0, 0, 0.5)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_i0t67"]
bg_color = Color(0, 1, 0, 0.5)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_jxamg"]
bg_color = Color(1, 1, 1, 1)
[node name="ObstacleStateBar" type="Node2D"]
script = ExtResource("1_a6rqj")
[node name="health" parent="." instance=ExtResource("2_vl2cs")]
unique_name_in_owner = true
offset_left = -50.0
offset_top = -5.0
offset_right = 50.0
offset_bottom = 5.0
backBox = SubResource("StyleBoxFlat_w56p2")
middleBox1 = SubResource("StyleBoxFlat_2sar3")
middleBox2 = SubResource("StyleBoxFlat_i0t67")
frontBox = SubResource("StyleBoxFlat_jxamg")
[node name="levelLabel" type="HBoxContainer" parent="health"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = -2.0
anchor_right = 0.5
anchor_bottom = -2.0
offset_left = -25.0
offset_top = -4.0
offset_right = 26.0
offset_bottom = 20.0
grow_horizontal = 2
alignment = 1
[node name="current" type="Label" parent="health/levelLabel"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 8
text = "0"
[node name="separator" type="Label" parent="health/levelLabel"]
layout_mode = 2
text = "/"
[node name="max" type="Label" parent="health/levelLabel"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 8
text = "100"
+34
View File
@@ -0,0 +1,34 @@
[gd_scene load_steps=4 format=3 uid="uid://dldnbpubu2jgm"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_wvaxu"]
[ext_resource type="Texture2D" uid="uid://bbv5j71jkdo42" path="res://resources/weapons/grass-wall.png" id="2_kh4xg"]
[ext_resource type="Script" uid="uid://7bmrk88b4ipd" path="res://scripts/Contents/Weapons/GrassWall.gd" id="2_us6b7"]
[node name="GrassWall" instance=ExtResource("1_wvaxu")]
script = ExtResource("2_us6b7")
avatarTexture = ExtResource("2_kh4xg")
displayName = "草方块菌落"
typeTopic = 4
costBeachball = 10
store = {
"atk": 200
}
descriptionTemplate = "分泌一堵[b]肽聚墙[/b],可抵挡$atk点伤害,敌人更有可能瞄准你。"
needEnergy = 35.0
cooldown = 2000.0
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_kh4xg")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "35.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 10
[node name="name" parent="container/info" index="2"]
displayName = "草方块菌落"
typeTopic = 4
[node name="description" parent="container" index="2"]
text = "[center]分泌一堵[b]肽聚墙[/b],可抵挡[color=cyan]10[/color]点伤害,敌人更有可能瞄准你。[/center]"
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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://vmd6kegvbs31"
path="res://.godot/imported/grasswall.png-a9cd68f8aafb229a72bf98dd0f269076.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/characters/grass-wall/grasswall.png"
dest_files=["res://.godot/imported/grasswall.png-a9cd68f8aafb229a72bf98dd0f269076.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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Width:  |  Height:  |  Size: 150 KiB

+40
View File
@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bbv5j71jkdo42"
path="res://.godot/imported/grass-wall.png-f17b6b57be78b0c73c8ea21baa6757c6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/weapons/grass-wall.png"
dest_files=["res://.godot/imported/grass-wall.png-f17b6b57be78b0c73c8ea21baa6757c6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+14
View File
@@ -0,0 +1,14 @@
@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 3 * to * soulLevel
return origin
func attack(entity: EntityBase):
var wall = ObstacleBase.generate(
ComponentManager.getObstacle("GrassWall"),
get_global_mouse_position(),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
entity
)
wall.initHealth(readStore("atk"))
@@ -0,0 +1 @@
uid://7bmrk88b4ipd
+21 -5
View File
@@ -44,7 +44,8 @@ func _ready():
launcherSummoned = launcher
launcher = launcher.myMaster
register()
area_entered.connect(hit)
area_entered.connect(hitEntity)
body_entered.connect(hitObstacle)
spawnInWhen = WorldManager.getTime()
spawnInWhere = position
spawn()
@@ -107,16 +108,31 @@ func setupCuttable(cutSpeed: float):
)
func getDamage():
return baseDamage * damageMultipliers[usingDamageMultiplier]
func hit(target: Node):
func calculateDamage(crit: bool):
var baseDmg = getDamage() * launcher.fields.get(FieldStore.Entity.DAMAGE_MULTIPILER) * randf_range(1 - GameRule.damageOffset, 1 + GameRule.damageOffset)
var damage = baseDmg + baseDmg * int(crit) * launcher.fields.get(FieldStore.Entity.CRIT_DAMAGE)
return damage
func determineCrit():
return MathTool.rate(launcher.fields.get(FieldStore.Entity.CRIT_RATE) + GameRule.critRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE])
func hitEntity(target: Node):
var entity: EntityBase = EntityTool.fromHurtbox(target)
if !BulletTool.canDamage(self, entity): return
var resultDamage = entity.bulletHit(self, MathTool.rate(launcher.fields.get(FieldStore.Entity.CRIT_RATE) + GameRule.critRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE]))
var resultDamage = entity.bulletHit(self, determineCrit())
succeedToHit(resultDamage, entity)
if MathTool.rate(fullPenerate()):
penerate -= entity.fields[FieldStore.Entity.PENARATION_RESISTANCE]
if MathTool.rate(fullPenerate() - entity.fields[FieldStore.Entity.PENARATION_RESISTANCE]):
baseDamage *= 1.0 - penerateDamageReduction
else:
tryDestroy()
func hitObstacle(target: Node):
if target is ObstacleBase:
var obstacle = target as ObstacleBase
if is_instance_valid(obstacle.launcher):
if not BulletTool.canDamage(self, obstacle.launcher): return
obstacle.takeDamage(calculateDamage(determineCrit()))
if MathTool.rate(fullPenerate() - obstacle.penerateResistance):
baseDamage *= 1.0 - penerateDamageReduction
else:
tryDestroy()
func forward(direction: Vector2):
position += direction.normalized() * speed * GameRule.bulletSpeedMultiplier
func fullPenerate():
+9 -2
View File
@@ -8,6 +8,10 @@ signal died()
signal energyChanged(energy: float, dontChangeDirection: bool)
enum Layers {
PLAYER = 1 << 2,
ENEMY = 1 << 1,
}
const TITLE_FLAG = INF
var fields = {
"生存": TITLE_FLAG,
@@ -143,8 +147,12 @@ func _ready():
)
if displayName == MultiplayerState.playerName:
rebuildWeaponIcons()
collision_layer = Layers.PLAYER
collision_mask = Layers.PLAYER
else:
applyLevel()
collision_layer = Layers.ENEMY
collision_mask = Layers.ENEMY
health = fields.get(FieldStore.Entity.MAX_HEALTH)
energy = fields.get(FieldStore.Entity.MAX_ENERGY)
if is_instance_valid(statebar):
@@ -242,8 +250,7 @@ func takeDamage(baseDamage: float, crit: bool = false, perfectMiss: bool = false
func bulletHit(bullet: BulletBase, crit: bool):
# 当受伤时
hurtAnimator.play("hurt")
var baseDamage: float = bullet.getDamage() * bullet.launcher.fields.get(FieldStore.Entity.DAMAGE_MULTIPILER) * randf_range(1 - GameRule.damageOffset, 1 + GameRule.damageOffset)
var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE)
var damage = bullet.calculateDamage(crit)
var perfectMiss = false
if sprinting:
playSound("miss")
+1 -1
View File
@@ -1,4 +1,4 @@
extends Node
extends CanvasItem
class_name EntityStateBar
@export var entity: EntityBase
+64
View File
@@ -0,0 +1,64 @@
extends StaticBody2D
class_name ObstacleBase
signal healthChanged(newHealth: float)
@export var healthMax: float = 100
@export var penerateResistance: float = 0
@export var blockPlayer: bool = false
@export var blockEnemy: bool = false
@onready var statebar: ObstacleStateBar = $%statebar
@onready var texture: AnimatedSprite2D = $%texture
@onready var hitbox: CollisionShape2D = $%hitbox
var health: float = 0
var launcher: EntityBase = null
func _ready():
health = healthMax
if blockPlayer:
collision_layer |= EntityBase.Layers.PLAYER
collision_mask |= EntityBase.Layers.PLAYER
if blockEnemy:
collision_layer |= EntityBase.Layers.ENEMY
collision_mask |= EntityBase.Layers.ENEMY
healthChanged.connect(
func(newHealth):
statebar.healthBar.maxValue = healthMax
statebar.healthBar.setCurrent(newHealth)
)
func _process(_delta):
statebar.global_rotation = 0
statebar.applyText()
func initHealth(maxHealth: float):
healthMax = maxHealth
health = healthMax
statebar.forceSync()
statebar.applyText()
func takeDamage(damage: float):
health -= damage
healthChanged.emit(health)
if health <= 0:
tryDie()
func tryDie():
die()
queue_free()
func die():
pass
static func generate(
obstacle: PackedScene,
spawnPosition: Vector2,
spawnRotation: float = 0,
itsLauncher: EntityBase = null,
addToWorld: bool = true
) -> ObstacleBase:
var instance: ObstacleBase = obstacle.instantiate()
instance.position = spawnPosition
instance.rotation = spawnRotation
instance.launcher = itsLauncher
if addToWorld:
WorldManager.rootNode.spawn(instance)
return instance
+1
View File
@@ -0,0 +1 @@
uid://bj26s4i47bw0a
+17
View File
@@ -0,0 +1,17 @@
extends Node2D
class_name ObstacleStateBar
@export var obstacle: ObstacleBase
@onready var healthBar: ColorBar = $%health
@onready var currentLabel: Label = $%current
@onready var maxLabel: Label = $%max
@onready var levelLabelContainer: HBoxContainer = $%levelLabel
func forceSync():
healthBar.maxValue = obstacle.healthMax
healthBar.currentValue = obstacle.health
healthBar.forceSync()
func applyText():
currentLabel.text = "%d" % obstacle.health
maxLabel.text = "%d" % obstacle.healthMax
@@ -0,0 +1 @@
uid://dkt4yqm0juwic
@@ -8,6 +8,7 @@ static var weapons = {}
static var summons = {}
static var effects = {}
static var feeds = []
static var obstacles = {}
static var uiComponents = {}
static var themes = {}
static var fieldTextures = {}
@@ -26,6 +27,8 @@ static func init():
effects[DirTool.getBasenameWithoutExtension(i)] = load(i)
for i in DirTool.listdir("res://components/Feeds"):
feeds.append(load(i))
for i in DirTool.listdir("res://components/Obstacles"):
obstacles[DirTool.getBasenameWithoutExtension(i)] = load(i)
for i in DirTool.listdir("res://components/UI"):
uiComponents[DirTool.getBasenameWithoutExtension(i)] = load(i)
for i in DirTool.listdir("res://themes"):
@@ -48,6 +51,8 @@ static func getFeed(i: int) -> PackedScene:
if i >= 0 and i < feeds.size():
return feeds[i]
return null
static func getObstacle(t: String) -> PackedScene:
return MathTool.priority(obstacles.get(t, false), load("res://components/Obstacles/%s.tscn" % t))
static func getUIComponent(t: String) -> PackedScene:
return MathTool.priority(uiComponents.get(t, false), load("res://components/UI/%s.tscn" % t))
static func getTheme(t: String) -> Theme: