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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Commit Graph

29 Commits

Author SHA1 Message Date
fallingshrimp fd08e669c2 feat: 调整游戏平衡性参数
修改敌人生命值和伤害增长比例,降低难度曲线
调整母鸡掉落物数量范围,增加资源获取
修正小鸡激光子弹的纹理偏移位置
2025-08-29 14:46:53 +08:00
fallingshrimp bd8a7d5d2c feat(音效/特效): 添加角色死亡音效和血液特效
添加多个音效文件并实现角色死亡时的血液粒子效果
调整冲刺逻辑和数值,修复激光子弹的显示位置
为不同攻击类型添加对应音效,增强游戏表现力
2025-08-29 14:29:07 +08:00
fallingshrimp 327afcc721 feat(战斗系统): 添加小鸡冲刺攻击技能及相关特效
实现小鸡的冲刺攻击能力,包括:
1. 新增ChickSprint子弹类型及场景
2. 为EntityBase添加拖尾粒子效果
3. 添加攻击蓄力特效和音效
4. 调整小鸡的攻击冷却时间和冲刺倍率
5. 优化TickTool工具类添加until方法
6. 修改世界背景z-index避免遮挡

调整战斗平衡性:
1. 降低默认冲刺倍率
2. 修改测试波次配置
3. 增加新的攻击方式选项
2025-08-29 13:56:31 +08:00
fallingshrimp f52f7cda8e feat(子弹): 添加紫色水晶子弹的爆炸效果和销毁逻辑
refactor(子弹基类): 重构销毁逻辑防止重复调用
fix(敌人): 调整小鸡boss的出现波次和激光音效
style(场景文件): 整理动画资源顺序
2025-08-29 12:42:44 +08:00
fallingshrimp 5c16dcc294 feat(子弹): 重构小鸡激光攻击并优化子弹行为
- 替换原有Laser为ChickLaser,实现更华丽的激光效果
- 调整FireScan子弹速度和伤害值
- 优化Diamond子弹追踪逻辑和持续时间
- 新增PresetsAI.lockLauncher方法用于固定子弹位置
- 调整Chick角色的攻击冷却时间和攻击距离判定
2025-08-29 11:17:02 +08:00
fallingshrimp e40aef85f4 修了很多bug,但是trae司马 2025-08-28 21:30:49 +08:00
fallingshrimp a572a77eda feat(游戏平衡): 调整敌人生成和子弹行为
- 将敌人数量增长逻辑移至GameRule并调整计算公式
- 修改鸡的攻击行为,子弹现在会朝向玩家发射
- 调整子弹伤害值和旋转动画
- 减少玩家初始苹果数量并增加敌人掉落苹果数量
- 修改BOSS出现波数为第8波
- 移除无用属性和优化代码结构
2025-08-28 07:45:50 +08:00
fallingshrimp c2d3ac8bdb 改了一些东西,大概是哪些我忘了,嗯对 2025-08-27 21:14:06 +08:00
fallingshrimp c11738c71e fix: 调整苹果数量,确保掉落数量符合设计要求 2025-08-27 20:49:00 +08:00
fallingshrimp a688fe3b44 Add laser sound effect and implement BigLaser bullet behavior
- Added laserbig.ogg sound effect import configuration.
- Created BigLaser script extending BulletBase with AI targeting and dot application functionality.
2025-08-27 19:59:05 +08:00
fallingshrimp 561e12398a feat: 更新多个组件,调整动画、显示名称和参数,优化游戏体验 2025-08-27 18:56:55 +08:00
fallingshrimp 266947df0d Add Low Boing sound effect import configuration
- Imported "Low Boing.wav" sound effect into the project.
- Created import settings for the audio file, specifying parameters such as audio type, sample rate, and dependencies.
2025-08-27 16:39:07 +08:00
fallingshrimp 1a918a7a14 Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name.
- Removed unused pencil SVG and its import files.
- Updated Chomp sound effect with a new binary file.
- Modified Diamond bullet behavior to improve tracing logic.
- Increased rotation speed for Laser bullet.
- Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely.
- Updated Rooster character to use PurpleCrystal bullet instead of Pencil.
- Enhanced BulletBase with new properties for energy consumption and animation control.
- Adjusted blend position interpolation in EntityBase for smoother movement.
- Added new Star bullet with its scene and script, including animation setup.
- Updated SVG and import files for new Star bullet graphics.
2025-08-27 15:38:30 +08:00
fallingshrimp 873630e969 Add bear-walk-h SVG texture import and create Bear character script
- Added a new texture import configuration for the bear-walk-h SVG file, enabling it to be used as a compressed texture in the project.
- Created a new GDScript file for the Bear character, extending from EntityBase to define its behavior and properties.
2025-08-27 13:05:20 +08:00
fallingshrimp f764f0b3c9 feat: 添加能量属性到角色,更新攻击逻辑以消耗能量 2025-08-27 12:46:20 +08:00
fallingshrimp 730f732ef1 Add import configuration for Chomp.wav audio effect 2025-08-27 10:23:57 +08:00
fallingshrimp 5b2c2f5cf7 feat: 添加新的子弹类型和相关逻辑,更新角色攻击方式,增加无差别伤害选项 2025-08-27 08:58:14 +08:00
fallingshrimp 739be888f3 feat: 更新饲料和面板逻辑,添加香蕉饲料,重构UI组件和状态管理 2025-08-26 22:31:28 +08:00
fallingshrimp 51fc904a6a feat: 添加掉落物功能,更新饲料和物品显示,重构相关UI组件 2025-08-26 20:46:02 +08:00
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00
fallingshrimp 66413bd75d Add sound effects and character scripts
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files.
- Created a new character script for "Hen" with basic AI and attack functionality.
- Implemented an effect controller script for managing particle effects with one-shot functionality.
2025-08-26 15:52:54 +08:00
fallingshrimp 51b3359e8d feat: 添加新的角色Hen,更新Chick角色的攻击逻辑,增强Boss状态条和子弹功能 2025-08-26 14:47:12 +08:00
fallingshrimp 5923660195 feat: 添加小鸡角色显示名称,更新Boss状态条和伤害标签逻辑,增强EntityBase类的移动和攻击功能 2025-08-26 14:26:45 +08:00
fallingshrimp 5c64d01f7c feat: 重构角色和子弹系统,添加伤害标签和Boss状态条 2025-08-26 13:56:12 +08:00
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00
fallingshrimp c6c16d4977 更新Rooster.tscn,调整动画速度并设置默认动画为“walk” 2025-08-26 10:58:24 +08:00
fallingshrimp df3abdb852 更新EntityBase和Rooster类,添加动画支持并修复变量命名 2025-08-26 10:55:39 +08:00
fallingshrimp 61a4cabf15 更新EntityBase和Rooster类,添加动画支持并修复变量命名 2025-08-26 10:17:38 +08:00
fallingshrimp 363aeaf445 init 2025-08-26 09:24:09 +08:00